Warrior Mini sample character

In the last two days I've made a ton of progress on adding more items to the upcoming Warrior Mini, including the Backplane, FacialHair, Shoulders, and Legwear slots. Here's a quick character I whipped up just to try out some of the new Backplane items:

samplechar2.png

Things to note:

  • The Backplane slot has a muscle-posed arm with no hand on it, which seems weird at first glance. I added it to the stage four times, flipping and rotating it, to get the extra limbs on this guy. I matched their color to the basic uniform to make it all look the same using the new Paintbrush tool. I added extra hands in the same way, rotating and moving them to fit on the ends of the arms. Doing it this way instead of how it is in the HM2 Expansion Pack lets you fit different hands on the arms for cooler effects. And, the hands themselves still have masks built into them, so you can stick extra weapons in them and they fit.
  • The belt buckle is actually an Insignia, scaled down and moved lower.
  • The robotic/mech Legwear item is Capri-pant length, ending at the calf. They weren't quite long enough, and skin showed over the top of the Boots. So I just scaled the boots up until they matched, which you couldn't do in previous HeroMachine versions.
  • The vest Top turned out neat, using a light blue as the Line Color so the interior black showed through.
  • The stubble beard's color area was overlapping the line of the chin, making it look blobby and weird. So I Masked the stubble with the Head, and the lines now overwrite the color area of the stubble. That'll make it possible for the stubble to fit on any of the Heads, no matter the shape of the jaw or chin.
  • I was careful with the sunglasses (and the Headgear that has a glass front) to make the glass parts only affected by transparency. So in this case, you get the lenses see-through, but not the (admittedly very small) frames. This is important on helmets, because you might want to see through the colored glass but not the similarly-colored bits of the head cover part.
  • I am having way more fun building this than ought to be legal.

Hope you like it! I am cranking along on this; I hope to have a testable version up this weekend, so be sure to check back for any announcement.

18 Responses to Warrior Mini sample character

  1. Very Cool, can’t wait for the Beta to come out I already have a character in mind I want to try and recreate with this app. I wonder since you are adding in extra arms if you will have wings also ? I know this is suppose to be a “Modern Warrior” Mini but already it looks to have many elements to build Superhero characters

  2. I have one set of wings, the metallic looking ones from the SpiriTech0 contest winning prize. If there’s room, application-size-wise, after the basic items are in I’d like to add at least one set of bird-type wings and one set of bat-like wings, but no promises. The program’s already at the stage where it’s slow to respond while I’m drawing items, so there’s a practical ceiling to contend with.

  3. you have a belt buckle with no belt

  4. That’s just how he rolls.

    Also, I haven’t drawn but one belt so far and I was sick of using it.

  5. That looks really good and I seriously can’t wait. If you haven’t finished the accessories have you thought about putting in a hover board type deal as one of the hand options?

  6. MontanaPlayer

    This looks simply incredible and I can’t wait to play with the beta!

  7. It looks cool. I still have some problem with the back arms (They seems to float behing the main characters, not merging with it) but hey, if that’s not enough for me, I can just go and draw it myself. Wich I can’t so…

    Can’t wiat to play with it.

  8. Can’t wait to play with the testable version.

  9. This looks incredible, I can’t wait to play with it.

  10. I love the arms agree with Collex that they look like they’re floating rather than being connected, but that might just be cause of positioning that we can fix when it’s up.

    Although, and I maybe in the minority on this, I love the claws but truth be told I’d rather have those as fingers, with the connection between the fingers and nails gone. Just doesn’t seem practical for someone/thing to have nails, but no fingers.

    And are there more hairstyles that kinda are a little thicker, but not too poofy.

    And I’m hoping there are some cool fangs.

    Overall I’m excited to see it

  11. Tentacles would be cool in the backplane slot.

  12. The Icedaemon

    * The Backplane slot has a muscle-posed arm with no hand on it, which seems weird at first glance. I added it to the stage four times, flipping and rotating it, to get the extra limbs on this guy. I matched their color to the basic uniform to make it all look the same using the new Paintbrush tool. I added extra hands in the same way, rotating and moving them to fit on the ends of the arms. Doing it this way instead of how it is in the HM2 Expansion Pack lets you fit different hands on the arms for cooler effects. And, the hands themselves still have masks built into them, so you can stick extra weapons in them and they fit.
    >>This certainly does open up options galore. I do hope you can fit a arms there too though. Similar arms in different states of relaxation are probably out of the question what with the room running out though?

    * The robotic/mech Legwear item is Capri-pant length, ending at the calf. They weren’t quite long enough, and skin showed over the top of the Boots. So I just scaled the boots up until they matched, which you couldn’t do in previous HeroMachine versions.
    >>>The applications for this are immense. “Ooh, shiny!”, as said a ferret.

    * The vest Top turned out neat, using a light blue as the Line Color so the interior black showed through.
    >>> Something I for one have wanted for a while.

    * I was careful with the sunglasses (and the Headgear that has a glass front) to make the glass parts only affected by transparency. So in this case, you get the lenses see-through, but not the (admittedly very small) frames. This is important on helmets, because you might want to see through the colored glass but not the similarly-colored bits of the head cover part.
    >>> Yet another good idea.

  13. The Icedaemon

    Damn. When I wrote:
    …I do hope you can fit a arms there too though. Similar arms in different states of relaxation are probably out of the question what with the room running out though?

    I meant to write:
    I do hope you can fit robotic or cybernetic arms there too though. Similar arms in different states of relaxation are probably out of the question what with the room running out though?

  14. @Icedaemon: The cool thing about being able to rotate, dupe, and move items is, you can add regular gloves or hands to the extra arms to outfit them how you like. In this version, since the arms are attached to the torso and not independently alterable, you can’t fit any of the Tops on there, but hopefully in HM3 they’ll be separated out and you can do so.

  15. The Icedaemon

    What I meant with ‘different states of relaxation’ was to say that ‘one arm is stretched out wholly, while another is in the currently displayed ‘rar, I got muscles’ position.

    I also understood that one can add different gloves and mechanical hands onto there, but robotic arms would also still be nice to have, if you’ve got room.

  16. Well As per my request Jeff added a metallic banded pattern to the textures you can add to each item, so even if he doesn’t add a cybernetic/robotic arm to the back slot you can at least make a pseudo one by added that metallic banding it the one he already has.

  17. HalLoweEn JacK

    Most importantly, we now know what George Michaels would look like as a six armed spider-themed mutant.

  18. Hmmm! maby the TMNT’s DNA got mixed with George Michaels DNA
    or maby spiderman? I dont really no!