Entry for the Henchmen CDC....
Here is Samyaza, leader of the Grigori. The Grigori are fallen angels who can control corrupted holy light. They are not evil beings, but have been known to pick fights with both sides of the holy conflict.

CDC Prize for Meniukas...


Right then. Big difference from the Pride team that we saw in my last set of designs back in 2017. So, what happened. Well, I tried to write a Pride comic and it made me realise a lot of things about the team. 1- Too many members. Pride back in 2017 had 10 members (and that's not including the two people that made up one of the members). I cut out 2 members and still ended up basically ignoring one character entirely for the 1 issue I wrote (now, obviously I could have worked around this if I had staggered introducing team members, but the problem still would have remained). 2- The powers most characters had originally just didn't work from a story telling perspective, for example White Lie. Way too overpowered.
So, we've had a rejig. I've condensed 4 characters into 2 characters, got rid of one character (which is a shame because they were a cool concept, if unwieldy, but I salvaged the costume), changed everyone's powers (with only one exception, I think)/ codenames and, of course, moved Manara over to The Protectors, because there just wasn't room for her. We've also had a switch around of colours and of sexualities/ gender identities, but that's a story for later.
Loving what you've done so far.
Keep up the good work
Telling stories with pictures can be broken down into two trains of thought. The information that you reveal, and the questions that you inspire. Pictures can provide quick explanations that would otherwise require lengthy descriptions, which is why we put pictures on the cover of books, to inform potential readers of what they can expect inside. But context changes the details, and what you see is not necessarily what you get.
Color transitions can create fun details. Contrast can break up symmetry, drawing attention in subtle or glaring ways. Adding visual distortions can create a surreal effect.
Dirt and damage can be challenging. Messy textures have to be placed inside of the appropriate container, which might not actually work like you want. This might be because the texture is flat and diminishes the perceived volume of the image. It might be because the texture's varied colors imbalances the shading, requiring either careful color selection, or a lot of small shading objects to compensate.
Sometimes simple ideas require complex work. Fitting irregular objects between layers of color and lighting may require the use of duplicate containers to make sure that everything remains in the right order and the right shape.