Reply To: Heromachine after Flash

As for HM (if you are referring to a specific application or website), if it was created using Flash, its developers would have to migrate it to non-Flash technologies to make it function in modern browsers. It is very interesting to look at https://betwinner.pk/promo-code/ for an example of a good project and done well. To replace Flash functionality, developers often choose alternative technologies such as HTML5, JavaScript and other web standards. HTML5 provides built-in support for multimedia, interactive features, and animation that previously depended on Flash. Many web applications have successfully migrated to Flash and continue to evolve.

Reply To: Heroes & Villians of Vengeances

Verda Wields complete control of the "Green"

Reply To: Funkmachine’s art.


Guessing what its fan art of should be really easy.

Reply To: Funkmachine’s art.

Reply To: Heroes & Villians of Vengeances

SOLAR STORM III

Reply To: Arcadeinvader’s stuff take 2

And one that's barely even noticeable is that I made a slight alteration to the codpiece to get rid of the lower part which involved a really weird mask.

 

Reply To: Arcadeinvader’s stuff take 2

Here's how I got the chinstraps without the top of the headgear:

This caused some problems with facial scars, which need to be below the headgear but above both head layers, so Anvils 2 and 3 actually have identical scar layers in the same place and just masked slightly differently. One is sandwiched between the lower head layer (marked in red) and the headgear, the other is on top of the upper head layer (marked in blue)

 

Reply To: Arcadeinvader’s stuff take 2

Thought I'd share some simple tips/tricks I used in making anvil squad:

The yellow areas in these would be matched to whatever is behind it.

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Here's how I made that custom anvil insignia

(And in the end I mostly covered them up anyway -_-)

 

Reply To: Heroes & Villians of Vengeances

LADY FREEZE

Reply To: Heroes & Villians of Vengeances

PARAGON