I'm gonna have to disagree with Suleman over Veloz's hand. You want the spread back of the hand squinched a bit and lopped off in a curve from pointer knuckle to wrist (mostly just the thumb) and dome four heads behind it. Two for knuckles, one for part of the pointer finger, and one to correct the rounding of the arched hand. All the rest of the hand would be hidden behind the roof, right?
We also probably want 'Canopy' and 'Ripple' and probably 'Lattice' unfiltered text in shared Backgrounds. Good stuff.
Yeah--I was wondering whether that was armor over the suit or a two-toned suit. Don't hesitate to subdivide. If you need to mask on six pieces you just need six identical and transparent or buried copies to mask to. I probably would have blued the area and masked on the armor seams separately, but RobM's suggestion might be better in this case.
Yeah, your energy dispersal looks pretty good. You're ready to start playing with translucency for your plasma blasts.
Cade definitely would be in charge of cleaning oil spills. He's the Seafarers' heaviest hitter, so he'd also the first line of defense against things like krakens; basically anything REALLY big. He wouldn't be dealing with ice floes; there's another Seafarer in charge of that.
Re. lighthouse: Hey, I like that idea. I'll put it on the art list 🙂
Just a test to see how a battle scene would look using Heromachine, I have to say I'm proud of this outcome, maybe I'll keep practicing these.
Thank you! I've actually been surprised how few people notice the footprints.
Cade's more of a project atoner, if I guess correctly. At only two xforms a day, he'd basically clean up oil spills by Lovecraftian ingestion or ram ice floes to a desirable shape for rescue / prevention / temporary damming. That's the power set to have for atoning drudgery. It'd be neat to see a pic of him shoring up a lighthouse?
The prizes keep me pretty busy. What little I do create these days is posted to DeviantArt
Thanks, been using Heromachine for years now, but I'm just now posting on here.