Re: World-Building: Heimleikr

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Black Griffin

Thanks Kaylin, but courage has nothing to do with it. I’m sitting in my college library waiting for my next class and I needed something to do, so I started laying the ground work for the thread.

these show common characteristics about each race.

Details about the Races:
Normalif you need me to describe what a Normal Human being looks like, then…well, you really should get out more.
History: there are to many humans for there to be much common history.

Size: Between 5’5ft and 4’8ft are the most common of the height. Underweight, very lean builds.
Appearance: Albino
Location: Leikr continent (more details to come)
Clothing: Black loose fitting robes are what they where underground. when venturing above ground they tend to wear the same black robes, with the addition of a strip of cloth tied over the eyes, acting as primitive sunglasses.
Armor/weapons: Stones that have been attached around the body in one fashion or another. they use short swords, daggers, and modified digging implements, no range to speak of.
Special: they dip the ends of their hair in phosphorescent liquid for some light and to identify gender (male=blue, female=red)
History: During the Third Age a great earthquake drove the two continents apart and to their current locations. Fearing that it was the end of the world, a large group of humanity took shelter in the caves that honeycomb the Leikr mountain range. Today the decedents of those people still live in the great caverns.


Treeling: (Also known as Hanged-men)
Size: depends on the size of the man and how long they live as Treelings.
Appearance: Treeish
Location: worldwide but surrounding a series of natural wellsprings of magic on the continents.
Clothing: their flexible-bark skin or what ever clothing others put on them.
Armor/weapons: their bark skin usually is all the armor they need, but people have been known to put metal or leather armor on them. their natural weapons are their wooden, elongated, fingers (perfect for seeking out chinks in armor). but people have been know to give them proper weapons too.
Special: while Treelings can’t move independently they can be transplanted, within a year after their first appearance.
History: Treelings have been growing since the dawn of mortal races, they primarily grow around natural wellsprings of magic (will be marked on the maps at a later date). Treelings themselves grow in the visage of the mortals hung around these wellsprings, it is unknown whether they are the mortal’s souls or just the look-a-like.

Size: slightly bigger then most humans, around 6’0 to 6’10. (the last of the Great-Draconian died at 8’3, see the Minotaur’s history)
Appearance: a two legged komodo dragon, with a few differences.
Location: world-wide, in either isolated communities or in the old dragon lairs.
Clothing: at home they where nothing or a loincloth. travailing, which they do rarely, they favor long robes that hide their features.
Armor/weapons: their scales provide some protection, but not enough to be worn into battle. for battle the traditionalists wear what remains of dragon-scale, while the younger generation favors steel or leather replications of dragon-scale. tooth, claw, and tail are their usual weapons, but they also forge halberds which can piece or slash.
Special: despite their fearsome appearance and their relation to the savage dragons, they are a peaceful race which enjoys philosophy and the arts more then destruction. beware their ire just the same.
History: the Draconian were created by the dragons towards the end of the 4th age, the Age of Fire. the Age of Fire was a time where the dragons dominated the world, but by the end of it, the various mortal and elvish races had figured out how to combat the dragons effectively. to protect themselves the Elder Dragons collected up the various dragon based cults, orders, and followers and cast spells upon them to create a Man-Dragon, or Draconian. Unfortunately for the dragons this plan backfired simply because the Elder Dragons never asked the human participants if they were willing to under go this change, so instead of making a ally they lost many of their human supporters.

Size: 7’0 feet to 7’8
Appearance: Ape like Bull
Location: everywhere, single or in family units.
Clothing: it depends on personal taste, fashion, and what they can find/make in their size.
Armor/weapons: unlike most races armor never comes off, unless it needs fixing or resizing, its thick leather, sometimes with fur still on it. for weapons they tend to favor spears and crossbows, but it varies depending on the person.
Special: the longest living mortals, and the ones with the best memory.
History: the majority of the dragons were slain at the end of the 4th age and the ones that survived into the 5th were the most powerful in magic and strength, they were named Great-Dragons. with the Great-Dragons came a new type of Draconian, bigger, stronger, and fanatically loyal to the remaining Dragons, they were called, the Great-Draconian. the Elves responded to the creation of the new Draconian by harnessing the magic of a wellspring and using willing humans to create a creature that could hold its own against the Great-Draconian, the Minotaur. after the Great-Dragons and Draconian were defeated, after a long and bloody war, it left a void for a new enormous predator to fill, guess what happened to the Giants, Trolls, and Griffins. the race has lasted through the ages due to a oversight by the elves, the wellspring they used to create the Minotaur continued to leak the magic and transform innocent passersby into powerful Minotaurs. (the wellspring has been contained since then)

Resistant Elves:
Size: taller and thinner then most humans, 6’0-6’7
Appearance: Ethereal.
Location: their city in Leikr and a imperial prison town.
Clothing: light silk that leaves little to the imagination.
Armor/weapons: magic was their armor and magic, but with the disappearance of magic they use padded silk for armor and carry curved bronze swords or enchanted weapons.
Special: Immortal and the strongest in magic, after the extinction of dragons that is. please note that with the failing magic their wings are becoming increasingly unreliable.
History: the Resistant Elves are all that remains of the High Elven people, the High Elves left Heimleikr at the end of the 6th age while the Resistant Elves stayed behind out of pride and stubbornness. they live in the ruins, its very hard to keep city built with magic up when magic is failing, of their capital city in Leikr. some went to the Heim continent to try and reclaim on of their oldest cities from the human empire, the survivors of that conflict are imprisoned in a ghetto within one of the Imperial Orders compound.

Wild Elves:
Size: Same as Resistant.
Appearance: A lot more earthy while still being ethereal.
Location: on plains and in the mighty forests.
Clothing: homespun clothing that strikes a stark contrast with their ethereal appearance.
Armor/weapons: their armor tends to be primitive furs or leather. their weapons aren’t much better, some of the tribes still use stone, while others have managed to forge bronze, a handful use steel or iron weapons.
Special: very in tune to the natural world and the ancient magics of the world.
History: the Wild Elves first appeared in the second age where they refused to accept thought-and-word magic that a powerful being offered them, the ones that accepted it became the High Elves. without the benefits of thought-and-word magic they stayed locked in the primitive world of the second age.

Cursed Elves:
The Cursed Elves can be any type of Elf.
they first appeared during the second age, right after the High Elves appeared.
the Curse is that ones flesh becomes mortal while the spirit doesn’t, so the Cursed ones live in a shambling state of decomposition.
the Curse can either be a punishment, the first Cursed Elf was a Wild Elf who slue hundreds of the newly born High Elves, or a reward, Many loyal bodyguards request it so they can guard their master in death.