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The Atomic Punk
Friday Night Fights 2, Round 2: Little John
Little John
Background Story
Robin Hood gave the name “Little John” to a Domestic Sentry Mark IX (DS-9) in memory of his academy bunkmate John Little. At first, neither cared for the other. During a training exercise, John threw a rock that hit Robin in the head, causing him to bleed.
The Instructor broke the two apart. He decided that they should settle their differences right then with quarterstaffs. John was far taller than Robin. He used his height to great advantage. He frustrated Robin – who vainly attempted to guard, turn, parry, dodge, spin, and thrust.
John knocked Robin into the river. The giant went to help Robin, but Robin pulled him into the water. The cadets cheered. Even John laughed. Robin’s “never give up” attitude not only won over his classmates, it served him for a time as he rose through the ranks of the Royal Expeditionary Forces.
There is a fine line between tenacity and foolishness. Robin was the commander of the ill-fated Defence of Loxlie. L’Armée des étoiles had landed on the planet. Robin ordered his units to hold the line. Despite pleas from his Second-in-Command and first friend, Leftenant John Little, Robin refused to budge.
Facing overwhelming odds, Robin’s men abandoned their post. During the retreat, Robin’s ship was shot from the sky. He lost his right arm and right eye. John paid a heavier price.
Robin awoke in a cell. The French had taken him to the prison colony of Papillon. King Louis XXXIV wanted to exchange Robin for the Dauphin, who was in his enemy’s hands. His Majesty would have nothing of it. Though it pained him, His Majesty was convinced by the Sheriff of Nottingham and Prince John that Robin was a traitor unworthy of rescue. Robin was able to escape execution with the help of Mech Marian and the Domestic Sentry Mark IX.
Notes on the Domestic Sentry Mark IX (DS-9)
The DS-9 is a semi-autonomous security robot. The one that Robin calls “Little John” is a maximum security model. It has heavy weapons and armor. Robin has modified this DS-9 with proto-sentience. Standard programming requires identification to separate authorized personnel from intruders. Proto-sentience allows Little John to exercise independent judgment and “learn”. He is able to differentiate between allies, hostiles, and non-combatants. He is also inquisitive.