Re: Modifying Faces


Herr D

As a supplement to this very good tutorial, I should first point out that this is the same principle to be used in modifying Companions and, in theory, any other item that is ‘close enough’ to what you want instead of building it new.

Second, I should probably add the generic art advice of facial ratios: eyes center about halfway down the skull, nose about halfway from eyes to chin, and mouth halfway from nose to chin. Roughly 7-8 heads to the height of an adult, usually the forehead and cheekbones are about 8 knuckles wide if it’s in the same plane.