Re: dblade’s Whiz Bang Item Dispenser

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@DiCicatriz said:

As far as resizing issues: You know that you can always use the percentage values on the scaling graph. You can just type in a value for how much bigger/smaller you want manually in those boxes. As long as you keep the numbers equal in each box, the item will be in proportion. It’s also a good way to experiment with sizes. You can see how much of a difference a 1% increase can make in either value, or even go beyond the 200% limit that using the cursor puts on you (although the highest you can go is 999%). Hope this helps.

What I’m talking about is when doing something where the numbers in each box is NOT equal, which I do a lot. In that case it works very well when the object is set to 90 degree intervals. When they set at 45 degree intervals though they warp much much worse. If the numbers remain equal it’s fine, either way but if there’s any difference there is a noticeable skew.

And it’s not a demand, it’s a suggestion based on a problem I’ve had. I just wanted to make sure my point was clear.