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Iscarioto
Thanks for the love, chums.
I’ve done a write up in the story, intelligence report bit. Tried to make it sound official but got writers block and so forth. We can edit if you think the numbers or the times or whatever are out? Tried to tie in a couple of stories to it too, and leave room for one new one.
What was mostly fun about it is for the first time, writing from the perspective of a narrator I decided was American, when my browser told me words were spelt incorrectly it wasn’t wrong for a change Z, Mom, Neighborhood , yeah, I got this.
JR and Alex, not sure if I’m comfortable bridging Science and Fantasy thing for Ascension, teleporting ships seems to be a bit Empty Vessely, I dunno. The way I figured it would work was just sheer numbers (and even more so later along the track with the Assimilators), rather than anything else. Plus the speed of which the fleet can move kind of gives the story a bit of time. On that note, there is no reason the ships cannot have boosters on them, with limitations, something to supercharge them to cover say 80km an a couple of seconds, but then they need to land and require refueling immediately afterwards. So they can hover above menacingly all day long if they so choose, but if they are needed urgently they can boost on over and deploy units? And then of course, this boost would have a story element, I’d love to see the pilot of a capital ship throw himself and his ship at a building to try take out one of the heroes.
Wait wait wait, re-read what you said Alex. Maybe? I don’t now if I’m sold on the idea of teleporting them to the ground either, it’s a bit too, Star Trek? I feel like the ruggedness of the initial forces could be highlighted by having hulking metal capsules launched at the ground perhaps, from which the units step out, as well as the capability for the ships to land and deploy. But I’m open to discussion. Sell it to me!
On that note, I like the sound of the two classes of ships, and have tried to work that into my recent post