Notes: Inspired by Yves Rossy, the real life Jetman. I was too lazy and not good enough with the program to create a better Mechsuit at the time. Will update in the distant future, I’m sure.
Alias: The Jetman
Legal Name: Jerome Järvinen
Occupation: Former military fighter pilot/test-pilot; CEO; Businessman; Hero
Body Type: Athletic, Trim
Hair Colour: Blonde
Hair Type: Short, Messy
Eye Colour: Jade Green
Skin Colour: Pale
Powers and Abilities
Powers: Flight, enhanced strength.
Details/Limitations: Standard gear can fly for up to four hours with a top cruising speed of Mach 3 and max altitude of 50,000 feet (comparable to a decent military fighter jet); jetpacks contain a parachute and reserve in case of power failure. Additionally, armoured suit increases strength and provides some physical defence against attack.
Abilities/Skills: Mechanical engineering, fighter pilot training, Systema, Taekwondo, first aid, diplomacy, aerial acrobatics.
Costume: Bulletproof, shock-absorbing exoskeletal armour and helmet – with winged jetpack – over a fire/cold/water-resistant flight suit.
Weapons: Standard gauntlets contain wrist mounted submachine guns (with lethal or non-lethal rounds), tracking-device launcher, EMP grenade launcher, and short range tasers; various attachments include a shotgun arm, a pulse-cannon arm, a railgun arm, wrist mounted missile launchers, wrist mounted ion cannon, an ‘electronic interface’ gauntlet, a ‘disaster relief/construction’ gauntlet, a circular saw gauntlet, shoulder mounted air-to-surface and air-to-air missile launchers.
Gadgets/Tech: Power-armour increases strength and lifting power to beyond human levels; helmet contains communications gear, targeting computer, satellite navigation system, and a dynamic HUD that shows tactical information, altitude, speed, and environmental statistics; hidden waist and thigh compartments contain disposable handcuffs, caltrops, tracking devices, and other small tools.
Physical Weaknesses: Powerless without suit, save for martial arts. Suit itself is vulnerable to certain EMP and EMP-like weapons, and susceptible to freezing up, overheating, or shorting out in extreme environments.
Mental/Emotional Weaknesses: Vulnerable to psychic attack; public identity puts his family and loved ones at risk.
Personality and Relationships
Primary Traits: Charismatic, decisive, dedicated, resourceful, and industrious.
Likes: Technology, cars, productivity, justice.
Dislikes: Organised crime, bureaucracy, traffic.
Habits/Quirks: A natural, intelligent leader and strategist that appears outgoing, quick to smile, and flashy in public, but introspective and thoughtful in private, spending a lot of time tinkering and inventing alone. His dedication and industriousness can often lead to frustration when things don’t move quickly enough or as planned, but he’s learned to cope with this. Deeply loving and quick to smile, he’s always clinical and calculating when it’s time for business.
Fears: Drowning, spiders, leaving or losing his family.
Family: Marko Järvinen (Father), Maria Järvinen (Daughter).
Romantic Interests: Calandra Järvinen (Spouse)
Allies: Paragon, Mantis, The Magician, Overmind, Solara
Affiliations: International Freedom League, Society of European Superheroes, Iron Patrol, Astroforce, Terran Defence Corps.
Enemies: The Shadowguard, the Mutant Syndicate, Tau Magi, Church of the Fractured Dawn.
Raised in Finland by his father, a working class auto mechanic from Helsinki, Jerome lost his mother before he was old enough to remember her. A bright, thoughtful child, he developed an early passion for technology, and became a huge fan of Knighthawk, the avian avenger – a popular ‘rocketeer’ like hero whose adventures were serialised in comic books around the world.
Inspired by his father and his hero, he enrolled in the Finnish Air Force and studied mechanical egineering, becoming an accomplished F/A-18 fighter pilot and test pilot. This made his father very proud, and the two continued to have a strong relationship. Seeing how beurocracy and corruption in the political process often bogged down efforts to fight organised crime, he began designing and building his super-suit and jetpack in secret, obtaining funding via a ‘covert military weapons program’ with the permission of his superiors.
Still in his early twenties, he began fighting crime as The Jetman, while continuing to refine and upgrade his suit. After single-handedly causing the violent crime rate in Helsinki to plummet by over 60%, he left the military with honours and joined the Society of European Superheroes, quickly becoming one of Earth’s most prominent, charismatic, and popular defenders over the next few years. During this time, he held short term positions with both the Iron Patrol and Astroforce, married an Italian actress and had a daughter, Maria.
After his real identity was revealed to the world by an unfortunate military intelligence leak, he took steps to hide the identities of his family, and used his newfound fame to take over his fathers auto repair business and transform it into a large, successful engineering corporation, Järvinen Enterprises. He also began to recruit other heroes from around the world to form the International Freedom League, of which he is a core member and de facto leader. Constantly afraid of the risk to his loved ones due to his celebrity status, he goes to great lengths to keep their identities secret from the public, which he manages with relative success.