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Minecraft, Beyond Construction And Survival Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is "well-played"-well-designed and iteratively well-redesigned, in this particular case-we need to think more broadly about the approach the developers have taken toward the creation of the game in addition to its formal game mechanics. We shouldn't only look at the game's aesthetics, but we should also think about the evolving goals of its designers and the way players interact and the implications of these interactions for the game's future development. This paper will describe the game and follow its development through the Alpha and Beta stages. Servers Welcome to my home Next, I will focus on the two main gameplay elements - construction & survival - and show how the game's success could have be attributed to the interrelationships and tensions that arise between these two areas. In the final part, I'll explain how Minecraft's tensions between construction and survival have led it to be seen more as an entertainment platform, one which is overtly afforded by the game's design, and which has led to thrilling experiments in games to learn and game play as a learning space, and games as playgrounds for the exploration of artistic goals.
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