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Minecraft's Ray-tracing Beta Launches On PC This Week Minecraft has been a hugely popular game for the past ten years. In the present, ray tracing has given it a fresh appearance. This is the ultimate goal of gaming graphics that simulates the physical behavior of light to bring a real-time, cinematic quality rendering to the game. NVIDIA announced that it was developing realistic visuals for Minecraft in the past year. They will be available to Windows users starting on April 16th. The beta release is currently in beta. Minecraft servers will include the familiar Minecraft single-player experience that includes ray-traced reflections and shadows as well as lighting and custom realistic materials. Six new RTX worlds have been created by members of the community. The worlds that include Aquatic Adventure, Imagination Island and Neon District, are available for free on the Minecraft Marketplace for players running Minecraft Windows 10. The visually-focused release also includes physically-based rendering (PBR). This means that surfaces appear more realistic, regardless of whether they're rough matte stone or glossy smooth Ice. NVIDIA's NVIDIA DLSS 2.0 is available to assist with the heavy lifting needed to power all this. This updated version of NVIDIA's AI upscaler uses RTX Tensor Cores to take an image with a lower resolution and then upscale it to your target resolution, purportedly doing better than the initial feature that launched alongside NVIDIA's RTX cards. It's still in beta so you could face some issues. Some features aren't available in the beta, for example, such as multiplayer realms, third-party servers or cross-play. There are design issues and dimensions that cannot be optimized for the ray-tracing process. Banners are black and slime mobs do not have a face. These are issues that will be addressed when they are. Official release date has not yet been set. Developers want to hear from the community about the beta release.
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