How to Highlight/Shade…….

Home Forums The HeroMachine Art Gallery Tips, Tricks, How-Tos, and Guides How to Highlight/Shade…….

This topic contains 16 replies, has 12 voices, and was last updated by  Worf 2 years, 1 month ago.

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  • #267

    ams
    Participant

    This is a beginner’s guide to show you how to highlight or shde a character. Hope it helps!

    Using-Gradients.png

    Step 1- Select item.
    Step 2- Choose coloring.
    Step 3- Add secondary pattern gradient

    Secondary-Patterns.png

    Step 4- Goto to Patterns-Standard, choose indicated item.

    Patterns-standard.png

    Reduce color to ZERO on the Primary color and choose color to highlight with for your secondary. After you have place in desired location, reduce line color to ZERO.

    Step 5- Voila! Highlighted Item!

    If you want to shade, use black or a darker color on your secondary color of your pattern item.
    Don’t be afraid to experiment with all colors!

    #5501

    Hammerknight
    Moderator

    Great job.

    #5548

    Shiboreth
    Member

    It took a little bit to understand what picture 4 of the body was supposed to be, but I follow it now! And so now I have been abusing this technique thoroughly. Thank you for posting it!

    #7631

    Psikic
    Member

    So, I hate to sound incredibly dense, but I’m new to this version of Hero Machine. I can’t seem to find some of the places/things that you mention in your tut. Can you elaborate a bit on the steps?

    #7634

    Kaylin88100
    Member

    What specifically don’t you get?

    #7664

    Herr D
    Participant

    K! One of the clearest tutorials I’ve seen.Cool

    #7672

    Psikic
    Member

    I guess I’m not quite understanding how to add the gradients, and what is being explained in Step 4. After I click on the gradient, it darkens half the figure. Then, I select the Item tab–>Patterns–>Standard, Click on the indicated circle, and I just get a big circle covering most of my figure. Where am I going wrong?

    #7674

    FRM
    Participant

    that’s what’s supposed to happen. on the gradient there are colors, on inside an one around it (fading into each other), with the circular border around both. when you first select it, both colors are white, so you cant see where they are. what u need to do is go to the color tab, and make color 1 transparent, using the (i’m not sure what it’s called), labeled “Alpha” in the top right, by dragging the little bar-thingy left (or typing 0 into the number box next to it). change the line color to 0 as well. next you can change the color of color 2 and modify it’s transparency however you like. you might want to change the item’s size (in the Transform tab), as well. i think it says how in another thread. i dont know how to explain that part.

    hope this helps.http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-cool.gif

    #8964

    Bad-People
    Participant

    I’m trying to experiment with this a little, but I’m having a lot of trouble figuring out how to shade hands, hands that are grasping something are even harder. Do you have any advise?

    #8968

    Trekkie
    Participant

    I think you could try just shading them in a normal way first- dark gradients in shadowed areas, and lighter ones as highlights. Then, use small white gradient circles on each of the knuckles. Not sure how useful that is, but it’s an idea- hope it helps.

    #8977

    Kaylin88100
    Member

    If you can’t figure out where the shadows should go, try working from observation – find some pictures, or look at your own hand to see where the shadows fall.

    #9017

    Bad-People
    Participant

    My problem is with the shadow gradient, it doesn’t work the same way with hands. I’ve tried hiding a duplicate hand under the first and masking a transparent grey insignia over that, but it’s hard to get it to match up with the arm.

    #9460

    fuzztone
    Member

    The gradient side of things can be a bit tricky to get right with the smaller items, such as hands. What you can do is to duplicate the hand or item, making it with the same size and location values as the first one, and then mask a gradient on to that. After you’ve masked the gradient to the hand, turn the colours down to zero on the duplicate hand and send it to the back layer of the image (layer 1, probably) so that it’s out of the way. The masked gradient, though, will stay where it was, and you can then change the size, colour, etc, to your heart’s content, knowing that it will always only show up in the boundaries of the hand.

    #12642

    Seraph
    Member

    This might be an obvious and/or dumb question, but you would use this same technique to do lighting effects, right? I’ve seen some pretty amazing effects…a great, recent example would be like DJuby’s Rustbuckett (http://www.heromachine.com/wp-content/legacy/forum-image-uploads/djuby/2012/10/djuby-rustbuckett.JPG).

    #12715

    ams
    Participant

    Yes you can. Good example. I also use it to get a reflection/shine effect off of metal items.

    ams-MIDAS-update-greed.png

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