June 24, 2014 at 5:06 pm #41422
Tried as a JPEG, got the same error message and nothing posted. I was able to put it on HM’s Facebook page, though.June 24, 2014 at 5:35 pm #41428
Tried as a JPEG, got the same error message and nothing posted. I was able to put it on HM’s Facebook page, though.
ok, I have reported this to Jeff via email.June 24, 2014 at 5:40 pm #41431
Thanks, Kaldath. I’ve had this problem in the past and assumed the picture was to large, byte wise, average size in the 2mb range . It usually happened with pictures I heavily filtered using a photo editor or Comic Life.June 24, 2014 at 11:41 pm #41441
Thanks, Kaldath. I’ve had this problem in the past and assumed the picture was to large, byte wise, average size in the 2mb range . It usually happened with pictures I heavily filtered using a photo editor or Comic Life.
Well I am shame faced to admit that I I used an Online conversion tool to calculate the byte to MB conversion and apparently used a faulty conversion tool. Your file is actually WAY to much over the sites file size limit which is slightly less the Half a MD in size.June 27, 2014 at 10:05 am #41553
Your file is actually WAY to much over the sites file size limit which is slightly less the Half a MD in size.
OK, good to know at least nothing is wrong with my laptop. I actually suck at doing those conversions in my head, so don’t feel bad. Anything I can’t post here I put on HM’s Facebook page.June 27, 2014 at 11:35 am #41564
you can also post it here by posting the url to a direct link to the photo with img tags around it for exampleJanuary 15, 2016 at 2:46 pm #133149
how do i make a group picture with many characters?January 15, 2016 at 3:22 pm #133150
@WesternAngel- Usually there are two methods. First you do the group shot within heromachine its self, by creating all the characters together in one image the same way you’d make a single character. You can use characters you’ve already made by clicking a little tick box at the bottom of the “Load Character” menu which says “keep currently loaded items, this will keep any character you’re currently working on and load another into the same save. But if doing that make sure that each character is positioned where you want them in relation to each other before loading them into the same file, because keeping track of items as you move them into position all in one place gets messy, much easier to move by item when the characters are in individual saves. Or secondly, if you’ve already made the characters individually and exported them, use an external editing software like photoshop or gimp, even word has rudimentary picture editing that can be used. Saves a bit of time.
Hope this helps.January 15, 2016 at 3:34 pm #133151
thanks but when i load my second character it will appear on top of the other one no matter where i move it?January 15, 2016 at 4:12 pm #133152
@WesternAngel- Were you moving the character by “All Items”? If so, there’s a glitch that means that all ways jumps when you try to load it from a save or export it. Move by categories instead (such as “body” or “backplane”. Neckwear comes under both Head and Body categories as well as it’s own category so watch out for that, you can end up moving them twice without realising).February 22, 2016 at 5:47 pm #134038
Hi. I’m trying to create a skeleton figure emerging/jumping from an insect swarm. Here is a rough 1st attempt. I was hoping for some advice and a critique.
I’m having trouble with creating a swarm texture and posing of the skeleton appropriately. Maybe the figure is too exposed?
Thanks in advance.
Attachments:You must be logged in to view attached files.July 30, 2016 at 1:13 am #137055
I’m not sure what your goal is there. I would suggest a swarm texture might be alternating layers of star background, nearly transparent layer (2-3%,) 20 or so companion insects, repeat. Probably six rounds or more.
Is the skeleton supposed to be together? Having it lose at least an arm might make it look more real. Having it make an odd gesture with a parted jaw might make it look like it’s performing magic, enabling it to emerge intact. Having it completely covered but for skull, masked arm part and masked opposite leg part would carry the illusion of walking out of it. ‘Continuing’ the other side of the masked limbs four layers deeper would help for realism.
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