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#140357

Mr. Vaudeville
Participant

Notes: Proud of this one. Tried to add a shadow, and use a few more highlights. Feel like I could write a lot about the character, looking forward to coming back and fleshing him out.

Profile

Alias: Interface
Legal Name: Carson Barclay
Gender: Male
Age: 46
Ethnicity: English/Scottish
Occupation: Former Spec-Ops Agent; Super-Soldier; Super-Spy; Vigilante; Superhero.
Height: 6′ 1″
Body Type: Athletic, Lean
Hair Colour: Light Brown/Grey
Hair Type: Short, Full.
Eye Colour: Light Brown
Skin Colour: Pale, Light Tan
Species: Human/Cyborg

Powers and Abilities

Powers: Cybernetic arm and implants, mimicry, enhanced strength, durability, and reflexes.
Details/Limitations: Various cybernetic implants allow for strength, durability, and reflexes to reach several times peak human levels while providing some defence against psychic attack (see also: Gadgets/Tech below). Additionally, a form of mimicry allows him to turn any part of his body and/or costume into that of another person. To transform his entire body and costume is incredibly draining, and usually avoided, and he can only mimic people that he’s seen in person. Usually used when only a single part of his body need be changed for a few moments; to pass a fingerprint or retina scan, for example.
Abilities/Skills: Military strategy, electronics, hacking, espionage, judo, karate, systema.
Costume: Stab-proof/fireproof nano-fibre bodysuit, boots, and glove; utility belts.
Weapons: Spec-ops pistol, stun grenades. Can also equip fragmentation grenades and gas grenades when required.
Gadgets/Tech: Optic implant connected to communications headgear provides tactical information, telescopic vision, night vision, and a basic x-ray vision. Brain implant provides defence against moderate psychic attack. Cybernetic arm can connect and interface with most electronic devices, computers, security systems, and etc. Utility belt also contains remote hacking tool and tactical handcuffs.
Physical Weaknesses: Vulnerable to electricity; powerful electric shocks and surges can knock out or damage his powers. Not much defensive gear or armour.
Mental/Emotional Weaknesses: Weak against powerful telepaths, mild PTSD.

Personality and Relationships

Primary Traits: Gruff, surly, confident, regimented, wise, enigmatic.
Likes: Alcohol (especially cognac), golf, strategy, cigars, blues and country music, peace and quiet.
Dislikes: Being disturbed, electronic dance music, unexpected loud noises, organised crime.
Habits/Quirks: A highly decorated former special operations soldier for the British military, and one of the worlds first super-soldiers. Rough, stern, and confident, he was left with PTSD after losing his arm and having his hearing damaged in the line of duty before volunteering himself for military cybernetic experiments. After working as a super-spy for British intelligence for a number of years he retired with honours, but couldn’t resist the call to arms and took up his old codename to fight crime on his own terms, a more cautious and world-weary version of his younger self. Mellowing as he ages, he adopts a fatherly role to some of the younger superheroes, though still strictly a military man at heart. He tries to spend as much time relaxing alone as possible, but the constant interruptions cause his gruff and sometimes irritable demeanour.
Fears: Fire, large scale warfare, aircraft.
Family: Unknown
Romantic Interests:
Allies: The Dark Spartan, The Silver Thorn, Kali
Affiliations: Iron Patrol, Society of European Superheroes, Terran Defence Corps.
Rivals/Nemesis:
Enemies: The Mutant Syndicate, Tau Magi, Church of the Fractured Dawn, The Lawless Earth Network

Origin

Coming soon

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