Pop Quiz Monster!

Updated: Due to the site being down for much of the day, this Pop Quiz deadline is moved to tomorrow.

I haven't done one of these in forever, but I'm sick of Open Critique Day and I want to see more of what you all can do. So here's your one-day Pop Quiz challenge:

Make a cool monster.

You only get one entry -- that's right, just one! So make it your best. No backgrounds or elaborate scenes, just an illustration of a monster like you'd find in "Fiend Folio" or the classic "Monster Manual". I'll also need a description and name for the beastie though that shouldn't be in the image itself.

Most of the other rules are the same as for a regular contest, but instead of a whole week I'll announce the winner either tonight or first thing in the morning.

  • All entries must be in JPG or PNG form (BMPs are too big), posted to a publicly accessible website (like ImageShack, PhotoBucket, the UGO Forums, whatever);
  • Entries must be made as a comment or comments to this post, containing a link directly to the image and the character name;
  • Please name your files as [your name]-[character name].[file extension]. So DiCicatriz, for instance, would save his "Bayou Belle" character image as DiCicatriz-BayouBelle.png.
  • Please make the link go directly to the image (like this) and not to a hosting jump page (like this). If you see "preview" or "rotate" somewhere in the link you're probably doing it wrong.

Good luck!

38 Responses to Pop Quiz Monster!

  1. barbario says:


    this is Kthulus Herald of the Elder Gods. If this guy shows up you’re screwed! Pulsating with psionic energy, just the sight of him drives men mad! Basically has ALL mental powers available!

  2. ams says:

    Never experienced one of these “Pop Quiz” character contests. Great idea! Is there a prize? Wish you posted it earlier though, I have to go to work. Until the next one and can’t wait to see what people come up with. Cheers!

  3. zarae says:

    ahhh, i wish i had time…too much homework!

  4. Jeff Hebert says:

    That means so far Barbario is the runaway winner 😉

  5. barbario says:

    hhaaha! im sure one of these guys is working on something right now that’s gonna destroy me. i kinda just busted that one out real quick. i have some ive done but i felt like it was sposda be an “original” monster. note the use of quotation marks. and most of my renderings are of d&d creatures. also ive never been the first post ever. lol.

  6. maniacmick says:


    Octozephorus , a cruel ever hungry octopodian from the Zephoran ocean planet of Ook

  7. maniacmick says:

    wow totally didn’t see that mine looks alot like barbario’s , may the best octopus monster win

  8. Skybandit says:

    Drakonians are to Dragons as Chimpanzees are to Humans. Drakonians fly as well as Chimps run (IE, not very well) but are much stronger and tougher than Dragons. They come in a variety of shades from brick red to bright orange and are extremely carnivorous. Their flame breath is weak and short-ranged compared to Dragons, but has at it’s core a mass of oil that will splatter and stick to it’s target, inflicting additional injury for minutes after impact.


  9. fuzztone says:

    It’s not what you asked for. But it’s what I made. Sorry. 🙂


  10. Vampyrist says:


    This is a Vanderra, a beast which lurks in deep dark caves. It lives in the territories east of Mallon, but a few have been seen farther westward. It is also called a Thornbeast, for its many thorns across its body. The Vanderra can hold itself up while it uses its tail to inject its venom, much like a scorpion. The venom can kill a full-sized Murmak. Very nasty stuff. This property is perhaps the only reason one would look for a Vanderra, as their lethal claws and incredible strength shy off most people. Overall, not a thing that one would want to see on a summer day.

  11. Gene says:

    Well here it is:
    Okay, quick and dirty on my break, in old school Monster manual style:


    The Bunonomination – Bunny Abomination!

    Created by a well meaning Alchemist, whom was attempting to make a better bunny, this ‘first draft’ escaped into the wild and did what bunnies do best – made more bunonominations! Yes, by breeding with normal bunnies, it was able to create more of itself.

    Beware to the unfortunate hunter that stumbles across a patch of field inhabited by these…..things.

  12. TJ says:


    Nerislyassa, Queen of the afterlife and with her scarabs she devouers the souls of the damned!

  13. Quark says:

    I first wanted to post my own attempt at a squid fiend, but it seems there have been too many already, so I’ll pick this instead: http://s17.postimage.org/vgsqqv8m7/Quark_Summon.jpg

  14. Myro says:

    Never experienced one of these “Pop Quiz” character contests.Great idea!Is there a prize? Wish you posted it earlier though, I have to go to work.Until the next one and can’t wait to see what people come up with.Cheers!

    Hopefully Jeff leaves this open long enough for you to get an entry in. So far, Canadians have dominated this rarely scheduled event (I won Pop Quiz #1, Me, Myself and I won the second. This is only the third). And with your skills, I’m sure our nation has its hopes pinned on you to continue the trend. (Although if it’s still open when I get off work tonight, I have a really good idea for an entry myself).

  15. Jeff Hebert says:

    I forgot to mention the prize! Duh! Yeah, same prize as a regular contest, and this one will stay open till tomorrow afternoon since the site was down for half the day. Usually I post them in the morning and they’re open till night.

  16. TOOL says:


    While watching mankind from afar, an alien race learns the story of the hydra and decided to engineer their own hybrid alien hydra to help in a battle against a rival race. When this hydra eats a victim the head is assimilated into the body instead of the old story of chopping off the heads.

  17. Tango says:

    Name: Screaming Death Fish

    Info: The Screaming Death Fish, first discovered in the year 3678 A.X., is named after the shrieking sound it’s known to make when in severe distress. This sound has been known to severely damage the eardrums of nearby divers, and is strong enough to kill would-be predators such as the Bear Shark. According to legend, a school of Screaming Death Fish managed to kill one group of divers by screaming together at the same frequency. Also, the long tail is tipped with a poisonous stinger which induces temporary paralysis and blindness.

    Fun Fact: Screaming Death Fish is a delicacy in the California Islands.


  18. Joel says:

    Here is Rahl, a deadly afreet (Arabic fire spirit for those who don’t know). His preferred methods of combat are close range attacks with his daggers, or long range attacks with his fire breath/heatwaves he can unleash with his wing beats. If you touch him you burn as his body IS fire and heat. That being said, any fire attack just heals him, and water/ice attacks melt and evaporate on contact. About the only sure fire (pun intended) way to kill him is with powerful earth attacks to smother him.


  19. Nik says:


    My monster is named Peeta and his little buddy. HE of course has a mustache and his little buddy well if you can’t find it then look at his ears 😉 and I named my monster Peeta because I am team Gale. (hunger games)

  20. Watson Bradshaw says:


    In the hidden caves of Peru Sir Johnathan Thatcher discovered the remains of a creature he dubbed the llama fly (or Artiodactyla Diptera). It was around 3 ft tall with a 9 ft wingspan and could spit balls of stomach acid to digest its food.

  21. tigerguy786 says:

    No one is sure where these great brutes first came from. Perhaps they were some mad scientists lab trash. Or maybe some crazed alien with a god complex created them only to lose control of them. In the end, if you see the singular, glowing, red eye, the last thing you’ll be thinking about is what insane power thought making them was a good idea. Skin as hard as starship armor and weapons that could pierce an average moon, your only recourse if you see one is to run away and hope they cannot catch you.

    The Cyclops 2508:

  22. Rhinoman says:

    Cave Hunters are a nomadic group of humanoid creatures normally found in large, subterrranean caves. These monsters are a magical hybrid of cave insects and rock formations. Created to guard treasures in non-dungeon environs, multiple “tribes” may be found inhabiting the largest of caves. Standing from 3-8 feet tall, their appearance differs from cave to cave due to the types of insects and rocks available. They possess natural camouflage and extremely hard bodies. They are impervious to bladed and ranged weapons and heat or cold based magical attacks. They lack keen eyesight and some specimens may be totally blind but have acute senses of hearing and smell. Preferred attack is from their sharp claws but makeshift or scavanged weapons may occur (3-5 d20)

  23. McKnight57 says:


    Nerislyassa, Queen of the afterlife and with her scarabs she devouers the souls of the damned!

    I’m really hoping some like this becomes a Blue Beetle villain.

  24. MaDPac says:

    Here’s MBOI JAGUA, a deadly creature whether it’s flying up in the sky or crawling down on the ground. Among its own kind, it’s considered a soldier. For combat, it throws flames and fireballs. For melee and stealth attacks, it uses the claws at the end of its arms and the ones in its back.


  25. McKnight57 says:

    Spider-Cthulhu. Cthulhu of the Great Old Ones designed himself a set of spider legs so that me may walk upon the scorched Earth.


  26. Cliff says:



    Frequency: Very Rare
    Number Appearing: 1
    Armour Class: 3
    Move: 15″
    Hit Dice: 10
    % In Lair: 50%
    Treasure Type:
    Number of Attacks: 1 bite
    Damage/Attacks: 1-6
    Special Attacks: Grapple, Stunning Gaze, Poison, Constriction
    Special Defences: Nil
    Magic Resistance: Standard
    Intelligence: Very
    Alignment: Chaotic Evil
    Size: Large (15′ long)
    Psionic Ability: Nil

    Some say a Serpentacle is the offspring of a Naga and a Hydra, others say it’s the spawn of a Gorgon and Jaculi and a few more bizzarely speculate is the child of a Sphinx and a Dragon, which ever is true, a Serpentacle is an evil serpentine creature covered with green scales and has a somewhat human face with serpant features: a slitted nose, fanged mouth and a long forked tongue. It also has a head of writhing tentacles.

    A Serpentacle has a human voice to lure prey in and usually knows human comman, or Elvish or the prodominant language of the race that lives around it’s lair. It is possible to detect a slight hissing in the voice if an Observation
    check is made.

    The Serpentacle moves silently and fast.

    The Serpentacle has around 12 ten foot long tentacles capable of capturing a prey with a 18/00
    Strength and pulling them in, seizing weapons from opponant’s grasps, lashing out at opponants all around it for 1-6 damage, it can strike with all 12 tentacles on a single opponent if nessasary.

    A Serpentacle can immoblize a prey with it’s paralizing gaze. If an oppanant does is not effected by it’s gaze, such as looking away or closing it’s eyes, it will lash out with it’s tentacles to capture it and draw it in to make it look.
    Even if the victim looks it gets a save vs Paralization
    Wether the victim is paralized or just held immoble the Serpentacle will attemt to bite the victim, usually in the throat doing 1-3 points of damage.

    Once bitten the victim is injected with poison and must save verses poison or die.

    If the victim is still alive the Serpentacle will wrap itself around the body of the individual and start crushing it in it’s coils. The constriction does 2-16 points of damage each round the prey is in it’s coils.
    The Serpentacle keeps crushing the prey even after dead so it can consume it’s meal easier.

    While few males of the species have been seen, it is believe they are smaller (8 hit dice), slower (12″ Movement rate) and have softer scales (AC 5) and do not have the capability of speech or paralizing gaze and fewer tentacles than the female (8-10). Their bite typically only does 1pt of damage, and a victim saves verses their poison at +2. and it only does 2-6 pts full damage and half if the save succeeds.

    A Serpentacle typically lives in dry caves, caverns, or old ruins.
    They have a nest of victim’s bones and usually whatever treasure they carried. Rumors of this treasure is usally what brings people to look for it and meet their doom.
    Serpentacles generally hate all life, and particularly humanoid life.

    Serpentacles are Solitary. They live alone most of their lives.
    They have a mate for a very brief time, but the male is quickly killed and eaten after mating.
    Offspring leaves the nest within weeks of being hatched or they are also devoured by their mother.

    Activity Cycle: Serpentacles are Nocturnal, getting along in their dim lairs or the dark of night having keen enough senses to help them in the dark.
    They are more active in summer than winter when they become sluggish (Move:12″)

    Diet: Serpentacles are Carnivores, their entire diet consisting of the flesh and blood of their victums. If a Serpentacle goes more than a week without a meal, it may leave it’s lair at night to hunt.
    After eating, a Serpentacle goes into a near coma as it digests it’s meal. It is very vulnerable at this time.
    After 24 hours it regurgitates any bones or any other foreign objects.

  27. MScat says:


    I kinda winged it on the story but here it is.

    The Dark Lord…A monstrous ruler of another dimension. The dimension he controls has no sun so his eyes are not on his face. The eyes on his back fins stay closed most of the time and only open to see the horror on his victims faces. More animal than anything, his one drive is to conquer and expand his territory. His next target? Our Dimension!

  28. alvacascus says:

    First time submit entry without background.

    Qaseer, the noble knight that cursed into jinn form.

  29. Kaylin88100 says:

    Lamia (plural Lamiae)

    Creatures with the body of a human woman and the tail, tongue and eyes of a snake. They reproduce by hypnotising human men to have sex with them. The offspring produced are always female, and are always lamiae.

    Lamiae are omnivorous and have a venemous bite.

    They’re actually a Greek monster, but this is my interpretation of them. I made up most of the details myself, and just took the basic concept from the Greek. I hope that doesn’t disqualify me.

  30. Myro says:

    Like Cliff, I had the brilliant idea to actually do a Monster Manual entry for my creature (I think I’m using D & D Edition 3 rules). That he did it first is not going to stop me from doing the same. And…you know you’re a geek when…

    Spore Claw
    Medium-Sized Plant


    Hit Dice: 4d8 +2 (20)
    Initiative: -1 (Dex)
    Speed: 20 feet
    AC: 12 (-1 Dex, +3 Natural)
    Attacks: 2 claw
    Damage: Claw: 1d6+1 and poison (see below)
    Face/Reach: 5 ft. by 5 ft./ 5 ft.
    Special Attack:
    Special Qualities: Plant, Fire vulnerability
    Saves: Fort +6; Ref -1; Wil +0
    Abilities: Str 14, Dex 7, Con 16, Int 2, Wis 10, Cha 5

    Climate/Terrain: Any underground
    Organization:: Solitary or colony (2-4)
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Always neutral
    Advancement: 6-9 HD (Large)

    Spore Claw mold is a yellow, parasitic, but thankfully rare fungus that resides in caverns and other underground caverns in select areas, best thriving in mild dampness. It is generally best left alone, although it is somewhat prized by some alchemists, and only through proper technique can it be safely harvested. Those that unsafely harvest it have been known to be killed by the mold, transforming into the deadly Spore Claw.
    Spore Claws are a humanoid assemblage of the fungus, created when someone is infected and succumbs fatally to the mold spores. Shambling creatures, the body has become possessed by the mold itself and no longer resembles the being it once was. Once it infects a host, Spore Claw mold takes on a semi-sentient hive mind, creating fungal zombie-like creatures. Spore Claws, as a rule, will no longer wear metal armor, and often are seen to wear rags, as the mold will slowly deteriorate cloth, and even leather or fur, with time.

    Spore Claws will usually try to draw their prey in, pretending to be a corpse or even an ill but-living being. Once an adventurer closes in to investigate, the Spore Claw will attack by rending with its claws. Spore Claws have little intelligence, and will fight to the death. If anyone in the party tries to flee, Spore Claws will only pursue to the edge of their lair.
    If Spore Claws are encountered in a colony, Spore Claws will try to attack simultaneously when a single Spore Claw tries ambushing an intruder.

    Spore Infection
    The real danger is the spores themselves. If hit by a Spore Claw, the victim will need to make a Saving Throw vs. Poison (Fortitude Save; DC 14), or become infected. If the save is successful, no extra damage occurs, but if unsuccessful, the target loses one (1) experience level. Fortunately, a character can lose no more than three (3) levels in combat with a spore claw; after that, the infection is considered deep set, and the addition of more spores will have no immediate effect.
    However, that is only the beginning. Every day that a being remains infected by Spore Claw, they must make another Save vs. Poison, as before, or lose another experience level. This will continue until the character reaches Level 0, at which point the adventurer dies, and is consumed by the mold to become a Spore Claw themself (transformation from corpse to Spore Claw takes 8 +1d4 hours), or they are cured of the disease.
    The most obvious cure is by magic, and the Cleric spell Cure Disease or the potion of the same name will eradicate the mold infection. If cured this way, the character will regain lost Experience Levels at the rate of 1/day.
    It is possible to fight the infection naturally, however. If the character can successfully Save vs. Poison in regards to the mold infection on three (3) consecutive days, they can start fighting the infection off. For every day after that, if they make another successful Save vs. Poison against the infection, they will regain one (1) lost Experience Level, until they reach their original Level before the infection, at which point the infection will have been naturally eradicated from the body. However, if they should fail their Save, then they must start the process all over again, successfully Saving vs. Poison on three consecutive days before they can start fighting the infection off again.
    Vulnerability to fire:Because the spores are mildly flammable, Spore Claws will take an additional 1d4 damage from any fire-based attack.
    Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

  31. The Atomic Punk says:

    Pit Fiend, Skeleton


    Supposed to look for a car today, but I’m sure my ride flaked (again…).

  32. FRM says:

    for some reason i couldnt edit my post, so i’ll post again.
    behold: the mighty Jinni, Solpotestatem! he is a powerful spirit who can change form at will. his favorite form is a tribute to the Egyptian sun-god, Ra.

  33. Jeff Hebert says:

    OK folks, quiz time is over! Thanks for all of these great entries, it’s impressive work on short notice.

    I’ll be posting the results in a few minutes.