Reply To: Mechs over here!

First off, that’s awesome. Your lighting effects are very well done, as usual, and the small details are great.

[quote=140393] The foreground scenery doesnt quite work for me…[/quote]

I see what Mr. Vaudeville is talking about, and I think it could be addressed with a change in the line coloring.

Having said that, I’m no expert. 😛

Reply To: Just my Machinings

Wow, that’s a great piece! lighting effects are challenging, but you make it look easy. 🙂

Reply To: My HM3 stuff

Well, I’ve been trying to work on gradient lighting effects (that is the term, right?) while also putting together the first of a three-stage character progression.  here’s the first one with a default pose. Tell me how the lighting works and if you know see how to make it better, please!

This character’s name is Kezron. He was a character I created (with help) for a game I had with my older brother (the issuer of the progenitor challenge pics). Kezron was originally a mighty warrior, champion of the people, and a noble paladin. Kezron was unmatched in martial skill and his honor was likewise without equal. He died hundreds of years before our game took place. Our antagonists were facing an enemy with many lieutenants, one of which was a necromancer. The necromancer raided Kezron’s tomb and raised Kezron as a death knight, giving him an unusually strong sense of self, in an effort to make use of the hero’s legendary tenacity, skills, and powers. Kezron faced the heroes numerous times, often times bringing them to the very edge of defeat, but Kezron was unable to defeat them outright. Each time Kezron was defeated, the necromancer would give Kezron more and more free will, to better enable the death knight to make use of more of mortal Kezron’s more advanced techniques and tactics. This eventually led to Kezron gaining enough free will that he was offended by the dark task to which he was bound and he rebelled against the compulsion that the necromancer used to bind kezron to his task.

In addition to gaining more free will, each time Kezron was summoned more thoroughly into the physical world, he gained more powers and his appearance would change to reflect his more corporeal undead nature.

Kezron, stage one

 

 

 

Reply To: Just my Machinings

[quote=140401]@ all moderators – Nominated for the Hall of Fame! Please submit pic! [/quote]

Yup. I agree. I’ll be keeping an eye on this gallery for sure.

Awesome job 😀

Reply To: Just my Machinings

WOW!!!!  Great pic!

 

@ all moderators – Nominated for the Hall of Fame! Please submit pic!

Reply To: Just my Machinings

Wow. That last piece is arguably one of the best things I’ve seen on Heromachine.

Impressive.

Reply To: Mechs over here!

This is awesome beyond words ….

Reply To: Mechs over here!

Yeah, that middle distance is sublime. The silhouettes in the foreground are great. Love the concept.

The foreground scenery doesnt quite work for me, but that’s only after trying hard to find something to be constructive about. Just awesome.

 

Reply To: Herr D's CFLs

‘hitler’s rex’ is a designation given to an unnamed character. I’ve dubbed it ‘Das Maschine’ for the ‘Big Time’ contest. Here we have it catching a rocket fired at it.

http://i1067.photobucket.com/albums/u438/jamais5/2015hm/HerrD-hitlersrexorDasMaschineCatchesTheRocket_zpsyyqti9f2.png

*big time

********

This one is called ‘Multitasker,’ a shout-out to all of us who don’t have time but somehow find a way . . .

http://i1067.photobucket.com/albums/u438/jamais5/2015hm/HerrD-Multitasker_zpsrgnccqja.png

*opmc

Reply To: Mechs over here!

That is…. yeah, extremely epic hahah! Seriously has got to be one of the coolest pieces I’ve seen on here so far!

How did you do the land that the army is spread out on? It looks like photo realistic!