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Minecraft: Dungeons Preview David Nisshagen squeals in delight as he leads his character's blocky form down a narrow, raised platform, surrounded by flames of violet. playing games is always fun He's just discovered an undiscovered room in Minecraft Dungeons, and even being the title's executive producer but he's not sure what's coming up. The smile on his face is audible through our Discord call. He said, "This is very rare." "This is extremely rare. Okay?" I laugh and tell my friend that he's exuberant. He replies, "Yes," but He doesn't understand what the reason. This is amazing. Okay, so we have some very scary and mysterious items. I've just gathered something that will be extremely useful to me later on in the game, or even if I decide to play the game again." Minecraft Dungeons is an adventure game that is influenced by classic dungeon-crawlers like Diablo or The Binding of Isaac, but with the franchise's patented kid-friendly style. It allows local and online multiplayer, randomly generated levels, as well as hordes familiar enemies, such as creepers skeletons, and spiders. The entire experience looks a lot like Minecraft however, it is an entirely new method of game development for Mojang. Microsoft bought Mojang the Swedish studio behind Minecraft, for $2.5 billion in 2014, and today it operates under the Xbox Game Studios umbrella. This doesn't mean Minecraft Dungeons will be exclusive to Microsoft platforms. The full game is set to release on PlayStation 4, Switch, Xbox One and Windows on May 26th. For more than a decade, Mojang has been focusing on Minecraft the world-wide phenomenon that's introduced generations of kids and adults to sandbox-style video games. Minecraft Dungeons is the studio's first real attempt at creating a new genre, and has been in development for at around four years. The plot of the game is very simple yet appropriately epic. A villager who is outcast, known as an illager, finds an orb of power, which is used to infiltrate the overworld. He has a gang of villagers under his control. The players travel across different regions to take on the arch-illager's gang until they meet the orb-holder. Mojang introduced illagers into the base Minecraft game in the year 2016, though Nisshagen said these creatures were actually created in the Dungeons development room. "We needed an enemy that was humanoid, and with a ranged attack and a fast-follow hunting mechanism," he explained. After all, Nisshagen said, it was possible to escape from zombies in Minecraft, rather than fighting them or fighting them, and Dungeons developers needed something that would encourage combat. "They do chase you with axes and chase you down, and that was so appreciated by the Minecraft team that they implemented it in that game before we had released Dungeons." In fact, Dungeons began as an internal idea for the Nintendo 3DS. "You can't fit Minecraft, such a complex game, onto this," Nisshagen said. Developers chose to view the world from a top-down view rather than the original game's first person perspective. They wanted to create a world full of new opportunities and surprises. "You don't have the ability to play the entire Minecraft game," he said. "You must not simplify it and narrow on its essential elements. We have increased exploration and a feeling of adventure. The players must feel like they're on an adventure. Then we consider the creativity that Minecraft players have when they design all the awesome stuff in the game. We attempt to let them use the same creativity in our progression system, which is the word." Minecraft Dungeons doesn't use a traditional progression system based on RPGs, and it doesn't force players into specific roles. Instead of having rigid classes, such as "healer" or "tank" in the game, players can switch their equipment at any time and combine items to provide their weapons with any capabilities the situation requires. Nisshagen stated, "You can think about changing the thought of progression into a sandbox." "There's absolutely no limitations. You can do pretty much whatever you want. There are some extremely unwise choices you could make. However, there are also many excellent choices and powerful decisions you can make. There isn't a wrong way to play Minecraft Dungeons. This is crucial for developers, particularly when considering the intended gamers that Minecraft is aimed at: children and their parents. As the brand, Minecraft is geared toward younger players, while dungeon crawler games are generally built for adults, featuring extensive progression trees and inventories, and challenging combat arenas. Minecraft Dungeons is an attempt to appeal to both of these market segments. "We think that we'll see parents playing with their children, or older and younger siblings playing together," Nisshagen said. The system has a lot of depth. Anyone with some gaming experience will discover interesting combinations of things to explore from a mechanics standpoint. And for the rest of us are able to just enter and click-mash and have a good time as well." Drop-in multiplayer is available online and locally. playing games is always fun Each stage adjusts to the amount of players. TNT boxes are the only exception to friendly fire, and could cause harm to friends and family members. Cross-platform play will not be available at launch however it's "absolutely" going to be available in the future, Nisshagen said. He stated that "we're not a large development team." (Mojang's About Page lists 71 employees). "Just being capable of shipping the same game to PlayStation 3, Nintendo Switch, Xbox and Windows is quite a feat actually. We would like cross-play to be made available as soon as possible. But, we want to ensure we have a great multiplayer experience on our own platforms first. In many ways, Minecraft Dungeons is the natural evolution of the Minecraft franchise. For a lot of kids in the 2000s, Minecraft was the first game they played as it was accessible, creative, social and intuitive. Ten years later the same players are craving something more complex, and Minecraft Dungeons is an obvious, familiar answer.
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