Forum Replies Created
Tarkelby Wiggins – gnome conjuration wizard
Here’s another one where I came up with (or in this case solidified) a character concept and then immediately had to run and start a picture. Had to do a decent amount of cut-and-finagle with the robe, but I feel like this might have been the quickest a portait has come together (especially after dragging my feet so long on the previous one). I particularly like how his expression came out and I think this is one of my favorite illustrations of a character so far.
At first glance, Tarkelby Wiggins might appear to be a doddering old gnome wearing a wizard costume that seems to primarily consist of an oversized pointy hat, a bathrobe, and a conspicuously fake beard. But he will be quick to assure you that he is in fact a great wizard, renowned throughout the great society of wizarddom, and he would still be off somewhere casting his great high-level spells if only he hadn’t misplaced his spellbook. He is currently on a quest to locate and retrieve this tome of his life’s work, and in the meantime he must make do with a spellbook containing a much more modest array of low-level spells. At least, you would have to assume that they’re spells, since the only person who can read Tarkelby’s handwriting is Tarkelby, and even that’s not always a given.
Lest you be inclined to suspect that Tarkelby is any kind of a scam artist, let it be said that he is indeed old, and doddering, and he does have some amount of wizardly talent. His youth was largely squandered on various frivolous pursuits and grand plans that never quite went anywhere, and as he began to recognize that his time in this world was growing ever more limited, he came to want more than anything to accomplish something truly great before he bids this life farewell. The magic he had only tinkered with throughout his life became his focus, and while the hoitier and toitier of wizards largely regard him as a laughingstock, he is determined to prove himself useful to his adventuring companions and make for himself a name that he can be proud of. Now if only he could remember where he last saw that dratted book…
Hooray for showing up on time? 😀
Oh man, I don’t know if I was prepared to handle the responsibility.
Okay let’s go with three items from categories that I never use so I always forget they’re a thing. Deadline in two weeks, March 22, 6pm EST.
Ember – human fiend/tome warlock
This one sat in limbo as a head and torso for weeks because I could not for the life of me come up with a pose idea that I was happy with. It’s still pretty simplistic, but I think it gives an idea of the kind of person she is (namely the kind of person you should not mess with). I made my own feudal city streets and I think that came out okay. Actually considering the amount of time I spent angsting over what to do with it, the actual image didn’t take that much work to put together. 😀 It’s always kind of a challenge wondering if I should add more distinctive details to something, like should I include the weaponry she’d be carrying around with her? Does her black leather outfit need more straps or something? But then after determining that sticking shivs in her boots looks kind of doofy, I end up going with the simple look and calling it good.
Once there was a little girl who had to leave her home with her family. They found a new home, living in tents outside the walls of a city. There was a certain tension in the air, but her mommy and daddy loved her very much and did their best to keep her happy.
And then the world burned down in one night.
Amid the screaming and the flames, as the refugees from her village fell around her, for the first time in her young life she discovered true hatred. She can still see the face of a man laughing at her, and feel the jagged blade slicing through her throat.
As she slipped toward darkness, a voice came to her. “Do you want to survive?” it asked. She whispered… “Yes…” and so she did.
Years would pass before she realized the true import of that question. But when she did, she readily accepted the pact that she had unwittingly forged with her dark patron. Accustomed as she is to living in the shadows, caring only for her own well-being, she intends to put her patron’s powers to good use. For herself, and for no one else.
I guess I’ll toss up the quickie I did for the One Part, Many Characters thread:
Ensign McRedshirt was regretting wandering away from his away team a few weeks earlier, but at least the space warrior babe was also an ace pilot.
Well I’ll give this a shot.
Ensign McRedshirt was regretting wandering away from his away team a few weeks earlier, but at least the space warrior babe was also an ace pilot.
Arm = landscape, boot = ship, belt thing = alien tusk
Thanks for the nice comments. 🙂
I revisited Trillian’s picture using Herr D’s suggestions for the sleeves, and also tweaked the cup so I could size down the hand holding it. I think/hope it works better now.
I see what you mean about the depth of the backdrop, and I also am not really sure what to do about that aside from throwing in more clutter to hopefully show that the ground is stretching out behind them. I think the angle of the brownie’s shadow does help indicate that he’s standing next to the fire and not behind the rest of the main scene. The mushrooms could probably be scaled down slightly for perspective but I think I’ve done enough fussing with the mushrooms. 😀
That’s probably the case for most of the stuff that isn’t quite perfect. Trillian’s sleeves kind of are what they are because they go along with the robe and I reckoned it would be more of a pain than it was worth to try to scale down half of each sleeve. I’m not happy with how oversized her right hand is, but it has to be that way to not clip into the cup (since there isn’t a hand pose at that angle with a more relaxed grip). So I just let stuff like that slide and focus on how fun my pixies are. 😀
I do appreciate the suggestions and constructive criticism, though. And of course it’s always nice to hear about the things that people particularly like. 🙂
Trillian – elf grassland druid
You know how sometimes you have a concept that sounds pretty good, and then you start trying to create it, and it turns out to be more complicated than you planned, even though you probably should have expected that from the beginning? And you go from working out a kneeling pose that you hope doesn’t look stupid and blending in sleeve bits to constructing not one but three additional characters, all of whom of course need to have nontraditional poses and body angles that don’t exist in the available assets. At least the dragon came in a nice convenient chunk. And then you spend a bunch of time searching for mushrooms and end up making them out of alien heads and combat helmets. And then you need to work out a sky that’s dusk but not too dusk, and shade everything off of a campfire at varying angles, because nothing can be easy. And eventually the whole thing pays off and you end up with a pretty darn nice picture.
Trillian was raised within a circle of druids in the grasslands, and upon reaching adulthood she was apprenticed to the caretaker of an isolated nature shrine. When the elder passed away, Trillian began what would become a centuries-long tenure as the shrine’s solitary guardian. Over time she developed the shrine into a kind of rest stop where travelers could find some comfort on their way through the otherwise uninhabited wilderness, and her habit of taking an animal form when visitors stopped by led to a local legend of an animal spirit who guarded the shrine.
Not far from the shrine was a spot framed by fairy rings where a portal to the Feywild would sometimes appear. Although Trillian had many times been tempted to venture into the Feywild, her devotion to the shrine always prevailed. The portal allowed her to meet some of the fey denizens of that realm, though, and she had made many friends over the years.
Shortly after her 400th year at the shrine, calamity struck. A malignant force emerged through the portal and attacked the shrine, intent on obtaining a powerful artifact housed there. Trillian was powerless to prevent the destruction and desecration of the shrine, but she was able to escape with the artifact thanks to the intervention of her fey friends. They ushered her to safety within their realm, where she remained for some time before deciding it was time for her to return to “her” world. At something of a loss now that her purpose in life has been destroyed, she is currently seeking a new purpose and continuing to try to protect and keep secret the artifact she carries with her.
- This reply was modified 3 weeks, 5 days ago by Cille.
You know, I was just thinking there should be earrings somewhere, apparently forgetting all the times I’ve scrolled past them when looking for the right ears. 😀
Captain Medusa Herring – tabaxi swashbuckler rogue
I came up with this character just this past weekend, and once I finished with Rhojhan I decided to see what I could put together for her design. I had some basic concepts in mind, and then it was a matter of poking around the available items and picking out things I liked. Considering that I basically had one furry body object to work with, the body elements came together quite well. (I did have to use a non-furry hand to hold the rapier, because arms don’t bend that way, but it’s not like you can tell the difference.) Fun fact: Her muffin top is made of a leg and two shoulders.
To hear her tell it, Medusa is an enterprising pirate captain who left home in search of adventure and fortune and would still be living the high life on the open seas if she hadn’t been swindled out of her ship and deserted by her good-for-nothing crew. What she wouldn’t tell you is that she was run out of her home for stealing from pretty much everybody, and she lost her ship and crew after trying to swindle a hag (which is never a good idea). So until her fortunes turn back around, she’s living the wanderer’s life, taking what she can get (away with) and letting her bad reputation do (most of) the talking.
- This reply was modified 1 month, 2 weeks ago by Cille.
Rhojhan Stormcloud – dragonborn tempest cleric
So not all of my D&D characters are female, right? Two of them are dudes. So why not do one of them next for something a little different? And hey, why not do the dragonborn while we’re at it? I mean there must be some good dragonborny options to work with, right? And we can have him doing his shirtless flexing thing he likes to do, ’cause he’s hot stuff, and we’ll just figure out the scales and claws and I dunno horns and whatever other lizardy things along the way… Wait, what do dragonborn even look like? Do they have horns? Can I just make him look like an Argonian? Why do I keep insisting on angled poses? Oh hey dinosaur companions. We might actually be able to make this work! *an hour or two later* Well that wasn’t as hard as I thought it might… wait, hmm, he looks kind of like a seahorseman… Maybe the fin mohawk isn’t such a good idea… Should I shorten his snout? *looks up dragonborn art on Google* Well that isn’t what he looks like at all. Ooh hey these little horns look pretty good. And here’s some other horns. And if I mask these eyes onto these other eyes and layer that over the eyes I started with he’ll have actual dragony eyes and yeah that looks boss. I remember some splotchy things that were kind of like scales… oh hey yeah they look awesome! I’m sure I’ll have lots of fun plastering these little tiny things all over his massive muscular torso and arms. Okay so now to make his neck not look so weird. Hey, this is actually looking pretty good. Oh gawd, do I have to do all of these things? Okay fine, I’ll get bedazzling. Dammit, sexy dragon man, why must you have so much real estate? I should make people do that thing where you have to guess how many jelly beans are in the jar except it’s how many of these freckle dealies or whatever this thing is are on my dragon man. Spoilers, it’s more than 47 ’cause that’s what I just passed. This description of my process is gonna come out real punchy. I wonder if anybody’s gonna read all this before just skipping down to the picture. Yay, that’s done. Throw on some storm-themed background elements, I know there’s lightning around here somewhere, there we go. Not going crazy on shading this one, just trust me he’s super buff. Let’s give him his weapon and shield for ambience. Okay maybe a little bit of shading. And the standard looking for stuff to tweak, annnnnd… he’s done! *collapses*
And that, friends, is what happens when Cille decides she’s gonna make a dragon man. *sings Trogdor song*
Ever the alpha male, Rhojhan served as the brash frontman in tandem with his younger brother and wingman Bharash. When a woman came along who interested both of them, and she unexpectedly showed a preference for the more restrained younger brother, Rhojhan confronted Bharash about knowing his place. When Bharash became angry and defended himself, the altercation turned violent and Rhojhan lost control and killed his weaker brother. Refusing to accept responsibility or punishment for the murder, Rhojhan rationalized the entire thing as his brother’s fault for not standing aside. He wouldn’t stand to be condemned by his clan, so instead he left home and struck out to be his own man.
He gravitated toward a life on the sea, being constantly in motion away from whatever lay behind him and feeling a kind of kinship with the volatility of the ocean and the chaotic power of storms. When his ship was beset by a horrible storm and wrecked, Rhojhan pulled a crewmate away from a chunk of wood and allowed the hapless man to die in order to save himself. This pleased the storm god Talos, who appeared to Rhojhan and offered to save him if he would agree to serve him as a battle cleric. It was an easy choice for Rhojhan to make in the moment, and even after he had made it safely to shore and more thoughtfully considered the situation, he found himself feeling enthusiastic about being an agent of the storm itself. He adopted a new surname to replace the clan name he had already cast off, and has set out to remind the powerful and complacent of their relative puniness in the face of the true powers of Talos and his storm. He envisions himself as the harbinger of lightning and destruction, a warning against foolishly tempting the forces of chaos, a reminder that complacency and comfort can be upended in an instant – just as his old comfortable life was thrown into chaos by one argument.
- This reply was modified 1 month, 3 weeks ago by Cille.
Mireia – elf abjuration wizard
I started this one about three months ago wanting to see what I could come up with for the shadow around Mireia’s eyes. I thought I was quite clever using a shrunk-down pointy hairstyle that sort of did the job, but I wasn’t really happy with it so I set the whole thing aside. Upon revisiting the character, I hit on the even more clever idea of using one of the eye items with the solid color in the middle, which gave me just the shape I wanted. With that hurdle cleared, I went on to discover even more ways that the relatively simple wardrobe concepts I envision can become complicated to actually implement using the available assets. (“Shabby, highwater peasant pants with a slight flare at the bottom of each leg” doesn’t seem like it would be that hard, right?) HeroMachine life lesson for the day: If the outline of your object is too thin after you shrink it down, put a slightly bigger version of the object in solid black right behind it.
If there were such a thing as a fallen high elf, Mireia might consider herself one. In her old life, the child known as Mira was expected to follow in her parents’ artistic footsteps. But an early fascination with light (and the encouraging influence of her art teacher’s black-sheep brother) led her to become interested in pursuing magic. She was allowed to enroll in a mage academy with the understanding that the diversion would last only as long as she maintained the highest standards in her studies. She pushed herself to become her teacher’s prize pupil, but when a talented newcomer threatened her position of superiority, a rivalry flared up between the two students.
The new girl was as fascinated with darkness as Mira was with light, and when Mira began surreptitiously researching the dark arts to try to gain a leg up on her rival, she instead discovered a scope of power that she had never even considered before. When the time came for the students to present their ultimate displays of magical mastery, which would determine their future as mages, Mira stunned everyone by unleashing an unbridled torrent of summoned creatures, both light and dark in nature. But the spectators’ surprise and Mira’s self-satisfaction soon turned to horror as the creatures revealed their true essence – they were in part manifestations of Mira’s jealousy and hostility toward her rival, and they attacked the girl without remorse. Mira was helpless to stop the ensuing carnage, never having gained the discipline to truly master her summoned minions.
By the time the creatures were subdued, three students were dead and both the school’s reputation and Mira’s future were shattered. Now a withdrawn shell of a person, her bright eyes permanently marked with the shadows into which she had too deeply gazed, she was sentenced to be executed in a cleansing ritual that would contain any lingering trace of dark magic within her. But when a mischievous interloper left her as the only survivor of an attack on the caravan transporting her to the ritual site – quite probably recognizing that she had already accepted her own impending death – she was confronted with the opportunity to choose her own fate. At first she didn’t care whether she lived or died, but then it dawned on her that she might be getting a second chance to refashion her life and somehow find a way to move past the horrible things she had done.
No longer a child, but not quite able to call herself an adult, Mireia moves forward now, more aware of her own abilities and limitations, more mindful of the dangers of uncontrolled magic. She keeps to herself, fearing that her dark past may overtake her at any moment, and secretly yearns to find a place where she belongs.
For the record, I finally had some time to go scouting for ring-shaped items. Here’s what I was able to come up with:
Magnifying glass – ItemRight > Miscellaneous
Halo (skewed) – Headgear > Fantasy
Monocle – Headgear > Glasses
Target shape – Background > Shapes
I think I like the monocle best since it would be easy to mask it onto a simple circle shape and get rid of the extra stuff. The magnifying glass isn’t bad either if you can overlook the extra bit there where the handle attaches. The halo would be pretty good in its original form if you were looking at the rings from a steep angle, but trying to turn it into a circle distorts it a lot. And the target rings could work if you used the innermost ring and cropped the rest.
Ah yeah I think I saw what you’re talking about but the angle was problematic for what I was trying to do. There are a few things in that category that are in the ballpark but have too much stuff I’d have to try to strip out, which sorta defeats the purpose.
Maybe I’ll do some testing with those magnifying glasses and see if I can get them cleanly looking like interlocking rings. That might be the closest I’ll get.
Isolt Graymantle – dwarf life cleric
I told myself I was going to take a break from these and then I had a cute idea for Isolt so of course I had to get right on it. Having a picture in your head to duplicate is great until you get to the part where you have to make the angling and proportions work. Arms seem to be my nemesis as far as proper proportions and positioning go, but at least the legs look pretty good. Someone please tell me if there’s a ring or donut shape in the item offerings because building those things out of circles was a pain in the wazoo. The magnifying glasses worked way better for the shield since I didn’t care about making the overlapping bits perfect. I find I spend a lot of time on details, like finding buckles for the leg armor and getting strands of hair in just the right place, but I’ve kind of come to the conclusion that if something annoys me every time I look at it, I’m better off taking the time to make it not annoy me. And eventually I get to the point where I can declare it done enough to post.
Never quite as strong, fierce, or good at fighting or smithing as her peers in their hill country community, Isolt was basically the kid who’s always picked last for kickball. After the local priest of Berronar Truesilver took her under his wing and began training her as an acolyte in the faith, she realized that if she could be the best healer ever then the fighters would let her join their hunting parties and sparring matches. Her plan worked, although after so many years of being left out she tends to overcompensate in her eagerness to be useful and appreciated.
Eventually Isolt’s mentor decided that it was time for her to get some experience out in the wider world, and she was sent forth to use her divine powers for good and bring the light of Berronar to the world. She treats her adventures as a sort of missionary pilgrimage, and continues to try to impress the people she meets with her prowess as a healer and protector en route to sharing the good news of Berronar and giving the deity credit for her abilities at every possible opportunity. As Berronar’s domain also includes marriage and home, Isolt also yearns for the day when she will find and marry her one true love, and she sizes up every male she meets for romantic potential. She has no idea who Berronar has picked out for her, but she’s sure she’ll find him if she just looks hard enough.