Troubles with masking

This topic contains 5 replies, has 4 voices, and was last updated by Kaldath Kaldath 3 years, 7 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #975

    Malfar
    Participant

    So I start making a skinny mutant character wielding two cool scimitars. I resize everything I need to resize, then mask the scimitars and they suddenly get cropped, missing their ends. HeroMachineBug.png
    Here’s the screen shot. How can this be fixed? Of course, I can just rotate the scimitars inwards, so that the skinny mutant will hold them like a regular swordsman, not like a showoff assassin, but still it’s not a good workaround.

    #34936
    Linea24
    Linea24
    Participant

    That’s not really a bug, it’s just that the masked item (in your case, the scimitars) needs to be above the item its masked to. Just move the scimitars up in layer until they are above the hands and you good to go.

    #34937

    Malfar
    Participant

    @linea24 said:

    That’s not really a bug, it’s just that the masked item (in your case, the scimitars) needs to be above the item its masked to. Just move the scimitars up in layer until they are above the hands and you good to go.

    Nope. Levels have nothing to do with it – moving the scimitar on different levels didn’t help. However, I think I found the cause of this weird behavior. The area of “cropping” is related to the hand item. When I moved or resized the hand this “border of invisibility” changed its position. So, if I want to mask an item on a really small hand, the item will be cropped. The hand must be big. I didn’t test it with female hands though.

    #34940

    Hammerknight
    Participant

    I remember way back when it was having some troubles by cropping off things I’ll let Jeff know and see what he says.

    #34942
    Kaldath
    Kaldath
    Keymaster

    a work around is to put a second blade under each of the current ones so that the cut off part will be see on that second blade.

    #30711

    Malfar
    Participant

    Thanks for the suggestion, Kaldath!

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