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Jadebrain's Creations
August 16, 2012
1:21 pm
Lord of Netheriel
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February 2, 2012
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what he said^ ;)

Ich bin zur Hälfte Deutscher und stolz darauf!
August 27, 2012
2:12 pm
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Another request for help from the community; this time, I'm trying to design not a character, but a race. I already have the race statted out and flavored – they're an insectoid race characterized by incredible toughness and good reflexes (and that's REFLEXES, not quickness or agility in general), with not a lot of intelligence or charm. I've been trying to draw pictures of the race for a while now, but every picture I draw just comes out… wrong. I'm trying to draw them to be similar to humanoid beetles, but I just can't get the proportions or anything like that the way I want it; either the race is too thin and doesn't send the message of a tough race, or they're so wide it looks ridiculous. I'm especially having trouble designing the torso, both in respect to the torso itself and to the way the torso interacts with the limbs and such. While I don't have any pictures to upload (I currently have one picture which I haven't thrown away, and no access to a scanner to upload it with), I would like to mention that I have decided that the race will have segmented eyes, mandible-pincers, antennae, a beetle horn and a proboscis on its face, and it will have vestigial wings which won't be powerful enough to fly with, but can be used to mimic speech by buzzing, so that the bug people can actually speak despite having a proboscis-type mouth. Also, its arms will be tipped with lobster-like claws, under which would be weak, under-developed hands for finer manipulation.

Any ideas would be appreciated.

September 4, 2012
12:51 am
I'm in here somewhere.
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One of the interesting things about beetle carapaces is that they don't look tough--but you can step on some of them without damaging them. Several exobiologists (tho they weren't called that back then) went on record as saying human-sized exoskeletons would never work. Two obvious objections are that materials engineering has made progress since then and that unknown chemical and gravitational conditions might MAKE such things possible.

To make it look obvious without a context like a broken axe in the picture, I would have to suggest texturing it. Patterns of fissures and 'chipped' areas might make it look tough the way heavy scars make human fighters look like they have stamina. If you're trying to appeal to an audience who loves contrasts and surprise, make that proboscis look exceptionally weak and thin--they grind their food just getting it to the mouth, right? They would claw a giant tortoise once and slurp up the turtle soup from the resulting puddle. Good luck.

Someone asked me had I lost my mind, and I replied that it was still at the other end of my eyestalks. They grumbled about signing the non-disclosure forms. Such a useless behavior, even for a h- um, a person with a lot to do.
October 19, 2012
8:51 am
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Sorry for the lack of new pictures lately. I've been busy with work, classes, and the like. Anyway, here's Brigrada, Queen of the nation of Gondrogar. I don't have much of a backstory for her, and even if I did, I'm in a hurry, but basically, she's unmatched in strength and combat skill in all the known world. It was for this picture that I requested help with drawing women who are muscular and yet still identifiably female, and so I wanted to make sure the picture as it is (proportions, contours, etc.) was okay before I shaded it.

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February 17, 2013
1:47 pm
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Here's an anatomical outline for a drawing I'm working on. While I've started to draw the clothing and armor already, I'm not too far into it to be able to start over if any suggestions can be made to improve the anatomical outline. I already know that the left (our right) horn needs to be repositioned in order to make sense at that angle… Any other ideas for improvement? And yes, the "abs" are supposed to look like that.

March 3, 2013
3:53 pm
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I'm doing a new drawing of Sharal, one of the characters I've already uploaded. I'm pretty much going to re-do the costume. So far, I've got the anatomical outline done. In case you're wondering, I'm going to put a sword-type weapon in her right hand, and a spell effect in her left. One of the things I had trouble with was her right leg – it was hard, given the angle and position which pretty much concealed an entire section of her leg. I also just noticed that I forgot her tail – that shouldn't be too hard to fix. Any thoughts?

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March 3, 2013
4:47 pm
On the rooftops, inciting the revolution
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January 21, 2013
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Looking good so far. :)

"A person needs a little madness, or else they never dare cut the rope and be free" - Nikos Kazantzakis
March 4, 2013
1:49 am
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January 27, 2013
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nice pencils!

A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort. Herm Albright (1876 - 1944)
March 10, 2013
4:26 pm
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Here's the almost-finished picture of the second outline of Sharal. You'll notice from the eraser marks that I'm having trouble deciding what to put on her arms for clothing. Also, I'm not quite satisfied with the leggings. Any suggestions are welcome. I'll draw in her tail on this outline after I get those two things figured out.

In case you're wondering, her skimpy clothing is a racial-cultural thing; the Poruqe (the race she belongs to) are often highly interested in majesty and beauty, and tend to wear either less clothing to emphasize their natural beauty or more extravagant clothing adorned with lots of accessories. Sharal is of the former type, of course. As a battlemage, she also makes up for the lack of protectiveness of her clothing with magic.

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March 10, 2013
10:08 pm
I'm in here somewhere.
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As to those arms, from your description of the culture? I would say small, magical amulets tied on with leather thongs.
Your pic with the horns? I think you've done fine with everything, but I want to know about the horns! Did they originate from cultures that lock horns or just hammer? That might say something interesting about the way they developed culturally.

Someone asked me had I lost my mind, and I replied that it was still at the other end of my eyestalks. They grumbled about signing the non-disclosure forms. Such a useless behavior, even for a h- um, a person with a lot to do.
March 11, 2013
5:28 pm
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March 30, 2012
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Herr D said

As to those arms, from your description of the culture? I would say small, magical amulets tied on with leather thongs.
Your pic with the horns? I think you've done fine with everything, but I want to know about the horns! Did they originate from cultures that lock horns or just hammer? That might say something interesting about the way they developed culturally.

Amulets? On the arms? Wouldn't that potentially get in the way of swinging whatever weapon I give her?

As for the Grendemoth (I assume you're talking about that), they don't really have a culture. They're an engineered race, created by a ritual performed by druids for a long-dead nation to serve as guardians of that nation. While the nation didn't last long enough to make use of the Grendemoths, the druids which created them outlasted the nation itself, thus allowing the ritual to complete. Since then, individual Grendemoths have sort of assimilated (mostly as second-class citizens) into whatever society they find themselves in. The particular Grendemoth in the picture belongs to a nation based mostly on a combination of ancient Mesopotamia and medieval India.

April 14, 2013
7:18 pm
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Here's the finished picture of Sharal. I may or may not digitally add color later.

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May 18, 2013
5:34 pm
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I've decided to re-do Brigrada Allslayer, given that her clothing reflected neither her culture nor her status within said culture. I've got the outline of her body finished, though I will say that her right foot looks awkward (given that it's a hoof, and it's bent at that angle; I'm not sure what can be done about that.) Any thoughts on that?

I've started on the clothes, as well; while I'm far from finished, I figured I'd also upload what I have so far. Any advice is appreciated, but I'm especially interested in advice on how to make her armor look A. More functional-looking, B. More Norse-looking, C. More regal-looking, and D. More able to convey the "theme" of her clan, which prides itself on its reputation for being able to take down any foe.

May 19, 2013
4:15 pm
I'm in here somewhere.
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With the hoof like that, you might want to show scuffs / scrapes / trenches in the surface that the lunge or landing in that pose caused. Particularly the torque from swinging the weapon or vibration from holding the pose. A swing would let you flare out part of a garment or longer tufts of fur for extra drama.

. . . Your earlier question about amulets is a good one, but you can choose non-cuff amulets. Some amulets can be just a single pendant on a thong tied anywhere, including onto a buckler or the handle of a weapon. A runed skull portion or rib bone could be carved appropriately to need and dangle or swing as you like.

Someone asked me had I lost my mind, and I replied that it was still at the other end of my eyestalks. They grumbled about signing the non-disclosure forms. Such a useless behavior, even for a h- um, a person with a lot to do.
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