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	<title>Comments on: HM3: Staffing levels increase</title>
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	<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/</link>
	<description>Comics and RPG fun, plus the latest on the world&#039;s premier character portrait creator.</description>
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		<title>By: Gene</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19822</link>
		<dc:creator>Gene</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19822</guid>
		<description>Awesome Additions, as I&#039;ve mentioned I love the bits and pieces.  Lots of opportunities here.  

And a staff-weapon!  Very cool, and just in time for my SG Campaign.   If you ever get back to helmets, I&#039;d toss a request out for animal like helmets; Cobra, Wolf, Tiger, Crow, Hawk, etc.

Thanks again :)</description>
		<content:encoded><![CDATA[<p>Awesome Additions, as I&#8217;ve mentioned I love the bits and pieces.  Lots of opportunities here.  </p>
<p>And a staff-weapon!  Very cool, and just in time for my SG Campaign.   If you ever get back to helmets, I&#8217;d toss a request out for animal like helmets; Cobra, Wolf, Tiger, Crow, Hawk, etc.</p>
<p>Thanks again <img src='http://www.heromachine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeff Hebert</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19780</link>
		<dc:creator>Jeff Hebert</dc:creator>
		<pubDate>Fri, 16 Oct 2009 00:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19780</guid>
		<description>@Reid: Gotcha, that makes sense. Unfortunately, UGO wants to be able to serve ads up, which they can&#039;t necessarily do in a scaled-up, windowless environment, so probably that won&#039;t happen.</description>
		<content:encoded><![CDATA[<p>@Reid: Gotcha, that makes sense. Unfortunately, UGO wants to be able to serve ads up, which they can&#8217;t necessarily do in a scaled-up, windowless environment, so probably that won&#8217;t happen.</p>
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	<item>
		<title>By: Reid</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19778</link>
		<dc:creator>Reid</dc:creator>
		<pubDate>Thu, 15 Oct 2009 23:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19778</guid>
		<description>RE: Special Request
In regards to your response that HM2.5 had a work area of 337×494 and HM3 has a work area of 408×626 I think the difference is that the down loadable version of HM 2.5 scales to fit the screen regardless of monitor resolution whereas HM3 is contained within a frame on the web page and therefore does not fully scale with high monitor resolutions like 1920x1200. Any chance of a frameless link to ensure full scaling.

Would really appreciate it

Thanks Reid</description>
		<content:encoded><![CDATA[<p>RE: Special Request<br />
In regards to your response that HM2.5 had a work area of 337×494 and HM3 has a work area of 408×626 I think the difference is that the down loadable version of HM 2.5 scales to fit the screen regardless of monitor resolution whereas HM3 is contained within a frame on the web page and therefore does not fully scale with high monitor resolutions like 1920&#215;1200. Any chance of a frameless link to ensure full scaling.</p>
<p>Would really appreciate it</p>
<p>Thanks Reid</p>
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		<title>By: dementedtheclown</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19762</link>
		<dc:creator>dementedtheclown</dc:creator>
		<pubDate>Thu, 15 Oct 2009 16:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19762</guid>
		<description>@ Jeff I Love kryptkal&#039;s Idea Of Splitting Up The Skeleton Body, Would Be Nice For The Toon Body Aswel, n We Could Still Use Some Toon Hands/Feet. 

Also Something That Really Bothers Me Is There&#039;s No Lower Leg Pieces For The Male Standard Body, Yet There Are For Male Military Body.

And Head-On Vehicles Sound Cool, A Turned Head, Turned Like The Mech Heads Would Be Cool Aswel, And Probably Be Usable In Non, Head-On Vehicles. 

And @ Solander Agreed</description>
		<content:encoded><![CDATA[<p>@ Jeff I Love kryptkal&#8217;s Idea Of Splitting Up The Skeleton Body, Would Be Nice For The Toon Body Aswel, n We Could Still Use Some Toon Hands/Feet. </p>
<p>Also Something That Really Bothers Me Is There&#8217;s No Lower Leg Pieces For The Male Standard Body, Yet There Are For Male Military Body.</p>
<p>And Head-On Vehicles Sound Cool, A Turned Head, Turned Like The Mech Heads Would Be Cool Aswel, And Probably Be Usable In Non, Head-On Vehicles. </p>
<p>And @ Solander Agreed</p>
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		<title>By: Solander</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19751</link>
		<dc:creator>Solander</dc:creator>
		<pubDate>Thu, 15 Oct 2009 14:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19751</guid>
		<description>Awesome additions to the polearms section Jeff; I love the razor blade head. ;-)</description>
		<content:encoded><![CDATA[<p>Awesome additions to the polearms section Jeff; I love the razor blade head. <img src='http://www.heromachine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Simon</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19749</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19749</guid>
		<description>Before going on to vehicles how about giving us a decent selection of 2 handed firearms, with both the entire model and the components for customization (like we have in pistols already)

Cheers!</description>
		<content:encoded><![CDATA[<p>Before going on to vehicles how about giving us a decent selection of 2 handed firearms, with both the entire model and the components for customization (like we have in pistols already)</p>
<p>Cheers!</p>
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		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19744</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Thu, 15 Oct 2009 08:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19744</guid>
		<description>Jeff, I know what you mean.  I don&#039;t need a whole set like that, just a couple of items for the occasional pose.  I&#039;d be happy with a bike and a horse ;)</description>
		<content:encoded><![CDATA[<p>Jeff, I know what you mean.  I don&#8217;t need a whole set like that, just a couple of items for the occasional pose.  I&#8217;d be happy with a bike and a horse <img src='http://www.heromachine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Jeff Hebert</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19740</link>
		<dc:creator>Jeff Hebert</dc:creator>
		<pubDate>Thu, 15 Oct 2009 04:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19740</guid>
		<description>Worf, I could probably slip in one or two head-on items like that. Overall, though, the idea of HM is to draw portraits of the dude (or dudette, eventually) standing there, so actually riding on things would be sort of a non-standard way of doing things, you know?</description>
		<content:encoded><![CDATA[<p>Worf, I could probably slip in one or two head-on items like that. Overall, though, the idea of HM is to draw portraits of the dude (or dudette, eventually) standing there, so actually riding on things would be sort of a non-standard way of doing things, you know?</p>
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	<item>
		<title>By: david</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19739</link>
		<dc:creator>david</dc:creator>
		<pubDate>Thu, 15 Oct 2009 04:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19739</guid>
		<description>Maybe you could add a snake, one wrapped around the pole, knida like Asclepius&#039; staff (not a caduceus.)</description>
		<content:encoded><![CDATA[<p>Maybe you could add a snake, one wrapped around the pole, knida like Asclepius&#8217; staff (not a caduceus.)</p>
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	<item>
		<title>By: neon_n64</title>
		<link>http://www.heromachine.com/2009/10/14/hm3-staffing-levels-increase/#comment-19738</link>
		<dc:creator>neon_n64</dc:creator>
		<pubDate>Thu, 15 Oct 2009 03:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=5392#comment-19738</guid>
		<description>:) Awesome !!!

Thanks for the update Jeff !</description>
		<content:encoded><![CDATA[<p> <img src='http://www.heromachine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Awesome !!!</p>
<p>Thanks for the update Jeff !</p>
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