HM3: Sleeve questions

I've been struggling the last couple of days trying to figure out exactly what you guys want when you say I need to work on "sleeves" next. Do you want an entire set of Tops that are the whole shebang -- a vest portion and sleeves, broken out into just the vest; just the upper sleeve; just the lower sleeve; and the whole thing assembled? Or do you literally want an entire set of just sleeves, presumably at some point to be followed by a set of just vests?

If you mean you literally want just sleeves, do you want them broken out into upper and lower sleeves? Each complete shoulder-to-wrist sleeve, then, would actually be SIX items -- upper right only, lower right only, complete right, upper left only, upper right only, complete left.

Or is that too complicated?

27 Responses to HM3: Sleeve questions

  1. The Doomed Pixel

    Sounds good to me, but that may be more work than you want to do. I think it would be best to break it up between upper and lower arms, since that allows for the best pose-ability, but that’s really up to you.

  2. Doing left/right versions isn’t all that bad, you basically just are flipping and moving. The real sticking point I guess is the idea of the chest portion.

  3. I think breaking it up would be the best idea; same reasons as The Doomed Pixel: best pose-ability.

    Just something that came up my mind: are you planning to include some animal bodyparts later on? Like furred or scaled arms, legs, bodies, and so on? Especially animal feet and hands are important for me, as I would like to create non-human characters, like werewolves, aliens, fantasy species etc.

  4. Six items, that’s what I want.

    In order to truly pose clothed characters in costume, you have to be able to position the sleeves in the same position as the arms. If I want a character in the classic HM1 “Blaster” pose to wear a jacket, I need to be able to position the jacket sleeves properly. Otherwise, characters in interesting poses will all have to have bare arms.

    I’d also like to be able to mix and match sleeves with vests. Maybe I don’t want my wizards robe to have loose billowy sleeves; maybe I want it to have buckled cuffs instead. Maybe I want the loose billowy sleeves on double-breasted suit jacket for my Harry Potter wizard. So all the parts need to work with each other.

    So yeah, I think six items. One complete garment with long sleeves for people who don’t want the complexity. Then the same garment as a vest, along with the upper and lower parts of the garment’s sleeves, both left and right.

  5. That’s what I am getting at Marx, if you want what you describe at the end there, you’re actually looking at ELEVEN discreet items for each design:

    upper left sleeve
    lower left sleeve
    upper right sleeve
    lower right sleeve
    just the chest
    chest with upper right sleeve
    chest with upper left sleeve
    chest with both upper sleeves
    chest with both full sleeves
    chest with complete right sleeve
    chest with complete left sleeve

    But does that seem like overkill, and is that what you all really want?

  6. I agree with marx.

    Also I realize that this isn’t about sleeves but is there any possibility of installing an “Are you sure you want to clear all items?” thing on the clear all items button? Being the clumsy moron that I am I’ve inadvertantly destoyed a character I spent a long time working on while tying to hit the flip button. Twice now. I realize that this is probably just me with another epic brain fail but I think it would help at least the brain damaged among us 🙂

  7. @Jeff – I think you can do away with the entire “chest with…” line up. If I want a ‘chest with upper right sleeve’, I’ll use the chest, and I’ll use the upper right sleeve, and put them together myself. No need for you to assemble all the options that a user can assemble herself. Give us one complete garment for quick and easy use, and give us all the pieces so we can come up with our own combinations when we want to be fancy.

  8. I would like to see armbands.

  9. I would say
    1.) Full Garment (Chest & Full Sleeves)
    2.) Garment (Chest)
    3.) Sleeves Upper (Left Upper Sleeves)
    4.) Sleeves Upper (Right Upper Sleeves)
    5.) Sleeves Lower (Left Lower Sleeves)
    6.) Sleeves Lower (Right Lower Sleeves)

    Like Marx said, for the fancy, we can mix and match

  10. Agreed. With the set MartianBlue mentioned I can pose my characters without any awkward messes.

  11. OK, I just put up a test version that has TopsMaleCoats available, with just one item in the four basic configurations. I just put in Right versions of the sleeves, figuring you can flip and mirror and whatnot for the other side. Let me know what you think of that basic concept overall.

  12. I like that concept Jeff.

    And I have to say that many of my favorite items from Hero Machine 2.5 are in the Coat/Expansion slot. I look forward to see them broken out into pieces in HM3 🙂

  13. That looks good. I don’t think it’s necessary to have Left sleeves if you can just flip them.

  14. That works for me

  15. What I’m seeing here as comments/suggestions sound like a good idea, Jeff. I like the demo you put up, too. The only thing I want to add is there need to be some basic “bent-elbow” pieces, too. Something farily generic so we can mix/match them w/other sleves.

  16. Agreed Darkvatican, I definitely want to have some of those — basic spandex-y, loose and billowy, etc.

  17. That’s exactly what I was talking about Jeff. I threw together a quicky HM1 Blaster pose using the sample you put together…

    http://terpconnect.umd.edu/~mshute/Blaster_ex.png

    Turned out pretty well, which I think shows the potential of separating sleeves from chests this way.

  18. The more options the better. I love, LOVE! the new arm and leg poses, but it’s next to impossible to have them wear anything besides vests. So yeah, break all the tops into
    Full Garment/Chest Only/Right & Left Full Sleeves Normal Pose/Right & Left Upper & Lower Normal Pose/Sleeves for the custom arm poses.

    Also, a question on hands: way back several months ago when you posted my first batch of heroes here, you had mentioned you were going to do an armored version of that palm-up hand with the fingers slightly curled. Is that still in the works?

  19. I like the samples and agree with MartianBlue’s list(except you are right there is no need for left and right). A hand full of posed sleeves would also be good. Maybe some elbow pads and/or elbow sections at different angles, to allow us to make our own arm poses.

  20. jeff can we have a seprete cyborg arm off of the robot body? it would be nice thank you

  21. I second RJ mcd’s motion.

  22. I’d like to see a pack of cigarettes tucked in the shirt sleeve, back like how they did in the ’50s

  23. I would think having sleeves as a tab on their own would be easier, then again with all the arm poses you got, it might be difficult regardless. lol, sorry.

    Where do we go to suggest moar stuff? lol.

  24. I like the way you have broken up each item into sections so if you could, stay with that format. with the sleeve issue

  25. I think that there should be a few sets of just fingers and just palms in the hand section so you can hold an object with out it only being in front or behind your hand.

  26. Drizzt, you can put any object in any hand by selecting the item, clicking on the Mask icon, then clicking on the hand.

  27. Oh awsome! Sorry ’bout that.