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	<title>Comments on: The Mechanics of Creation 1: A DamienBlog</title>
	<atom:link href="http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/</link>
	<description>Comics and RPG fun, plus the latest on the world&#039;s premier character portrait creator.</description>
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		<title>By: Damien Stadler</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-27779</link>
		<dc:creator>Damien Stadler</dc:creator>
		<pubDate>Thu, 01 Apr 2010 20:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-27779</guid>
		<description>This particular part of the blog is no longer updated. My apologies.</description>
		<content:encoded><![CDATA[<p>This particular part of the blog is no longer updated. My apologies.</p>
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	</item>
	<item>
		<title>By: http://www.goodbadandbogus.com/time/is-quantum-mechanics-messing-with-your-memories/</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-26329</link>
		<dc:creator>http://www.goodbadandbogus.com/time/is-quantum-mechanics-messing-with-your-memories/</dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-26329</guid>
		<description>I just tried to grab the RSS Feed for your blog but it is not displaying in Google Chrome. Does anyone have any ideas?</description>
		<content:encoded><![CDATA[<p>I just tried to grab the RSS Feed for your blog but it is not displaying in Google Chrome. Does anyone have any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damien Stadler</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-24875</link>
		<dc:creator>Damien Stadler</dc:creator>
		<pubDate>Thu, 28 Jan 2010 23:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-24875</guid>
		<description>While I will admit that masking does indeed cut down on the work involved there, may I point you to Paint.NET? It&#039;s a little bit of a resource hog at times (deselect whenever possible!) bt it gives you the basic functions that most people prize in Photoshop in a free package. You should be able to Google it or find it at download.cnet.com . I use it all the time when I need to edit pictures, especially HMs--and it has layers!</description>
		<content:encoded><![CDATA[<p>While I will admit that masking does indeed cut down on the work involved there, may I point you to Paint.NET? It&#8217;s a little bit of a resource hog at times (deselect whenever possible!) bt it gives you the basic functions that most people prize in Photoshop in a free package. You should be able to Google it or find it at download.cnet.com . I use it all the time when I need to edit pictures, especially HMs&#8211;and it has layers!</p>
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	<item>
		<title>By: Me Myself &#38; I</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-24866</link>
		<dc:creator>Me Myself &#38; I</dc:creator>
		<pubDate>Thu, 28 Jan 2010 21:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-24866</guid>
		<description>And to think. Before I realized what the Masking was I was screen capturing and exporting pictures to Paint and modifying them pixle by pixle! This is a great feature.</description>
		<content:encoded><![CDATA[<p>And to think. Before I realized what the Masking was I was screen capturing and exporting pictures to Paint and modifying them pixle by pixle! This is a great feature.</p>
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	</item>
	<item>
		<title>By: Damien Stadler</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13802</link>
		<dc:creator>Damien Stadler</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13802</guid>
		<description>Actually, that was one of the first questions I asked Jeff after I came to this new position. Apparently, Reverse Masking in a much more difficult and time-consuming enterprise than Masking. I also got something of a hint that it had to be done on an individual basis, though that&#039;s not confirmed. Point being, with all the excessive amounts of time he&#039;s spending on the program right now, trying to reprogram the base levels of HM3 to have it as a feature would destroy the usefulness of a lot of code he&#039;s worked up over the last several months. And all for something you can TECHNICALLY do with some creative resizing and layering.
So that&#039;s unfortunately the official word. No reverse masking for HM3. Maybe HM4 though....</description>
		<content:encoded><![CDATA[<p>Actually, that was one of the first questions I asked Jeff after I came to this new position. Apparently, Reverse Masking in a much more difficult and time-consuming enterprise than Masking. I also got something of a hint that it had to be done on an individual basis, though that&#8217;s not confirmed. Point being, with all the excessive amounts of time he&#8217;s spending on the program right now, trying to reprogram the base levels of HM3 to have it as a feature would destroy the usefulness of a lot of code he&#8217;s worked up over the last several months. And all for something you can TECHNICALLY do with some creative resizing and layering.<br />
So that&#8217;s unfortunately the official word. No reverse masking for HM3. Maybe HM4 though&#8230;.</p>
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	</item>
	<item>
		<title>By: Dan Gonzalez</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13797</link>
		<dc:creator>Dan Gonzalez</dc:creator>
		<pubDate>Mon, 08 Jun 2009 12:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13797</guid>
		<description>I wish there was an option for reverse masking for all objects.  There are many times I want hair to show under the brim of a hat but not stick out where it should be &quot;under&quot; the hat.  Any ideas on that?</description>
		<content:encoded><![CDATA[<p>I wish there was an option for reverse masking for all objects.  There are many times I want hair to show under the brim of a hat but not stick out where it should be &#8220;under&#8221; the hat.  Any ideas on that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damien Stadler</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13782</link>
		<dc:creator>Damien Stadler</dc:creator>
		<pubDate>Sun, 07 Jun 2009 21:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13782</guid>
		<description>That would be the one exception, wouldn&#039;t it? Lol, I need to think things through better when I write. But yes, in addition, items in hands reverse-mask, appearing to jut from each end and hiding the middle section overlapping the hand but not the fingers...

Sheesh, this is like trying to teach English grammar!</description>
		<content:encoded><![CDATA[<p>That would be the one exception, wouldn&#8217;t it? Lol, I need to think things through better when I write. But yes, in addition, items in hands reverse-mask, appearing to jut from each end and hiding the middle section overlapping the hand but not the fingers&#8230;</p>
<p>Sheesh, this is like trying to teach English grammar!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Whit</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13780</link>
		<dc:creator>Whit</dc:creator>
		<pubDate>Sun, 07 Jun 2009 21:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13780</guid>
		<description>I need to experiment with masking more.  I&#039;m just now starting to figure out how to use hand-masking for holding objects.</description>
		<content:encoded><![CDATA[<p>I need to experiment with masking more.  I&#8217;m just now starting to figure out how to use hand-masking for holding objects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Imp</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13772</link>
		<dc:creator>The Imp</dc:creator>
		<pubDate>Sun, 07 Jun 2009 18:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13772</guid>
		<description>Aha!  I did not know that.  Well, you learn something new every day - thanks, dude!</description>
		<content:encoded><![CDATA[<p>Aha!  I did not know that.  Well, you learn something new every day &#8211; thanks, dude!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hakoon1</title>
		<link>http://www.heromachine.com/2009/06/07/the-mechanics-of-creation-1-a-damienblog/#comment-13771</link>
		<dc:creator>Hakoon1</dc:creator>
		<pubDate>Sun, 07 Jun 2009 18:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=3680#comment-13771</guid>
		<description>Thanks Damien! This is a great help and I think it will help a lot of new members to start as they mean to go on. Great Job!</description>
		<content:encoded><![CDATA[<p>Thanks Damien! This is a great help and I think it will help a lot of new members to start as they mean to go on. Great Job!</p>
]]></content:encoded>
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