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	<title>Comments on: HM3: Alpha update</title>
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	<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/</link>
	<description>Comics and RPG fun, plus the latest on the world&#039;s premier character portrait creator.</description>
	<lastBuildDate>Tue, 22 May 2012 20:55:28 +0000</lastBuildDate>
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	<item>
		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9554</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Tue, 17 Mar 2009 04:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9554</guid>
		<description>Ok Jeff, I know this will seem a little like griping but I have to return to the interface issue for my own peace of mind. Before I begin let me say that if you feel I&#039;m being too picky or you don&#039;t agree, please tell me to shut up and I&#039;ll never bring THIS subject up again ;).

So I was trying to finish a figure and had selected a head.  Now since I want the head and the face at the same time I need to have multiple items enabled.  So I go to faces and select the first one.  don&#039;t like it. delete it. WAM, I&#039;m back at the heads.  Select faces again. click face number two. don&#039;t like it. if I delete it I&#039;m AGAIN back to the heads and have to select the faces again. just a tad tiresome.

The other way is I have to select face 2 before deleting face 1. So once I have multiple items on, there&#039;s no simple way to cycle through the items.  And maybe that&#039;s just the way my though process works but...

Either way great effort and I&#039;ll still support you all the way since you&#039;ve given a guy that really can&#039;t draw a straight line, the ability to show my RPG characters OUT OF MY HEAD!  Thanks</description>
		<content:encoded><![CDATA[<p>Ok Jeff, I know this will seem a little like griping but I have to return to the interface issue for my own peace of mind. Before I begin let me say that if you feel I&#8217;m being too picky or you don&#8217;t agree, please tell me to shut up and I&#8217;ll never bring THIS subject up again <img src='http://www.heromachine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>So I was trying to finish a figure and had selected a head.  Now since I want the head and the face at the same time I need to have multiple items enabled.  So I go to faces and select the first one.  don&#8217;t like it. delete it. WAM, I&#8217;m back at the heads.  Select faces again. click face number two. don&#8217;t like it. if I delete it I&#8217;m AGAIN back to the heads and have to select the faces again. just a tad tiresome.</p>
<p>The other way is I have to select face 2 before deleting face 1. So once I have multiple items on, there&#8217;s no simple way to cycle through the items.  And maybe that&#8217;s just the way my though process works but&#8230;</p>
<p>Either way great effort and I&#8217;ll still support you all the way since you&#8217;ve given a guy that really can&#8217;t draw a straight line, the ability to show my RPG characters OUT OF MY HEAD!  Thanks</p>
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	</item>
	<item>
		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9490</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Mon, 16 Mar 2009 02:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9490</guid>
		<description>aaaand me... once more... The aura when you move the mouse over an object... I wish to be able to add that (and change it&#039;s color obviously) to any object.</description>
		<content:encoded><![CDATA[<p>aaaand me&#8230; once more&#8230; The aura when you move the mouse over an object&#8230; I wish to be able to add that (and change it&#8217;s color obviously) to any object.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9488</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Mon, 16 Mar 2009 01:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9488</guid>
		<description>Hey, it&#039;s me again... since I just did a bobo with the figure I was playing, it just came to me.... an undo button.  Again, my experience with flash being, uhhhh ZERO, I don&#039;t know how complicated that would be, but..... there&#039;s another suggestion</description>
		<content:encoded><![CDATA[<p>Hey, it&#8217;s me again&#8230; since I just did a bobo with the figure I was playing, it just came to me&#8230;. an undo button.  Again, my experience with flash being, uhhhh ZERO, I don&#8217;t know how complicated that would be, but&#8230;.. there&#8217;s another suggestion</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GreenBat</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9479</link>
		<dc:creator>GreenBat</dc:creator>
		<pubDate>Sun, 15 Mar 2009 22:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9479</guid>
		<description>Is it possible to add a delete button to the transform command. It would sure make it easier when I&#039;m trying to figure out if something looks good.</description>
		<content:encoded><![CDATA[<p>Is it possible to add a delete button to the transform command. It would sure make it easier when I&#8217;m trying to figure out if something looks good.</p>
]]></content:encoded>
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	<item>
		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9478</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Sun, 15 Mar 2009 20:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9478</guid>
		<description>Few Items that don&#039;t seem to work quite right:

-HandRight last item - defaults to the one above it
-Tops last item - doesn&#039;t appear at all.  The separate parts (torso and arms) work though.</description>
		<content:encoded><![CDATA[<p>Few Items that don&#8217;t seem to work quite right:</p>
<p>-HandRight last item &#8211; defaults to the one above it<br />
-Tops last item &#8211; doesn&#8217;t appear at all.  The separate parts (torso and arms) work though.</p>
]]></content:encoded>
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	<item>
		<title>By: Jeff Hebert</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9473</link>
		<dc:creator>Jeff Hebert</dc:creator>
		<pubDate>Sun, 15 Mar 2009 19:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9473</guid>
		<description>@Worf: The movement constraint on certain items is a bug I need to get fixed.

The latter is working as designed, at least for now. If you have a slot set to allow multiple items and you delete all the items in it, then the interface takes you to a slot that is active. If you have the slot set to NOT allow multiples, you stay on that slot as you cycle through items.</description>
		<content:encoded><![CDATA[<p>@Worf: The movement constraint on certain items is a bug I need to get fixed.</p>
<p>The latter is working as designed, at least for now. If you have a slot set to allow multiple items and you delete all the items in it, then the interface takes you to a slot that is active. If you have the slot set to NOT allow multiples, you stay on that slot as you cycle through items.</p>
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	<item>
		<title>By: Worf</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9470</link>
		<dc:creator>Worf</dc:creator>
		<pubDate>Sun, 15 Mar 2009 19:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9470</guid>
		<description>Somehow now I can&#039;t move any item at all beyond a certain point to the right. That means that if I try to move a ShoulderLeft item it now gets stuck in the middle of the torso.

Also for functionality if I select an item, say a Top, and then delete it, the interface jumps back to the previous item I included (say HandLeft), making me select Top again to get to another selection.</description>
		<content:encoded><![CDATA[<p>Somehow now I can&#8217;t move any item at all beyond a certain point to the right. That means that if I try to move a ShoulderLeft item it now gets stuck in the middle of the torso.</p>
<p>Also for functionality if I select an item, say a Top, and then delete it, the interface jumps back to the previous item I included (say HandLeft), making me select Top again to get to another selection.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Hebert</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9459</link>
		<dc:creator>Jeff Hebert</dc:creator>
		<pubDate>Sun, 15 Mar 2009 11:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9459</guid>
		<description>@Tristan: I&#039;m afraid that&#039;s just how it&#039;s going to work, some bits are going to get cut off. It has to be set at a certain size; if you want everything in, use the &quot;All items&quot; group and Scale it down till everything shows on-screen. Patterns are probably next up on the feature implementation agenda. Item additions, as I&#039;ve said several times already, are ongoing; this is an ALPHA, a whole shit-ton of stuff isn&#039;t done yet.

@Fabien: Masking will not work for groups. In Flash an item can only work for one thing at a time. The trick to do two insignia at once is to create two Body items, and mask one insignia on each.</description>
		<content:encoded><![CDATA[<p>@Tristan: I&#8217;m afraid that&#8217;s just how it&#8217;s going to work, some bits are going to get cut off. It has to be set at a certain size; if you want everything in, use the &#8220;All items&#8221; group and Scale it down till everything shows on-screen. Patterns are probably next up on the feature implementation agenda. Item additions, as I&#8217;ve said several times already, are ongoing; this is an ALPHA, a whole shit-ton of stuff isn&#8217;t done yet.</p>
<p>@Fabien: Masking will not work for groups. In Flash an item can only work for one thing at a time. The trick to do two insignia at once is to create two Body items, and mask one insignia on each.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabien</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9457</link>
		<dc:creator>Fabien</dc:creator>
		<pubDate>Sun, 15 Mar 2009 09:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9457</guid>
		<description>The grouping don&#039;t works for masking. It would practicle if for example you want mask insignias in your first example. I think it&#039;s a wishable feature.</description>
		<content:encoded><![CDATA[<p>The grouping don&#8217;t works for masking. It would practicle if for example you want mask insignias in your first example. I think it&#8217;s a wishable feature.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tristan</title>
		<link>http://www.heromachine.com/2009/03/14/hm3-alpha-update/#comment-9453</link>
		<dc:creator>tristan</dc:creator>
		<pubDate>Sun, 15 Mar 2009 05:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.heromachine.com/?p=2700#comment-9453</guid>
		<description>and the save as jpg dosnt work properly it still misses bits like the wings</description>
		<content:encoded><![CDATA[<p>and the save as jpg dosnt work properly it still misses bits like the wings</p>
]]></content:encoded>
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