HM3: I'm ready for my close-up, Mr. DeMill

I wanted to quickly highlight the "portrait view" feature of HM3. I thought it might be handy to be able to get a closer-up view of the head and shoulders of the character, like you'd see on most RPG sheets. So here's a quickie I threw together just to illustrate what that looks like:

At another suggestion from Kaldath, I have separate arm items turned so you can see the inside of the arm instead of the outside. This is to resolve the problem where some of the new hand positions just wouldn't be anatomically possible with the arm in the default pose.

Anyway, there you have it. I'll also still work on a "fullscreen" type of mode where all the controls get removed and you just have the character filling the whole area, so you can see those bits that might be chopped off by the edge of the screen.